Barendd Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. He keeps his long blonde hair kept up in a rat tail. His amber eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Adventurer, Nature, In love, Criminal record. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 110 gp.
Carrie Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Persistence, Fighting, Athletic. Bonds: Attractive, Job. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp.
Gennal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue cloak and cross-gartered tan stockings. He has white hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist. Flaws: Ugly, Addict. Bonds: Military. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 5 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 1 Minor magic item.
Three Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. His thin eyebrows rest above his beady amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Architect in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 3d4-3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 140 pp.
Smoking Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears her white fur down. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born the only child of a wealthy merchant. Her parents enrolled her in a Warrior school at a young age so that she could practice her arcane talents. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +3
Possessions: 140 pp. Brown-green garnet (80 gp). 1 Smokesticks.
Pyra Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She is renowned for her bright green dresses and hats. She carries with her a set of longswords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her white hair to look like a famous performer. This gold eyed northerner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Gifted from a young age, Pyra studied abroad. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Pyra's homeland. Pyra decided to take the middle way and become a bodyguard. She became a Butcher soon after.
Motivation: She has passion for adventuring and risk; and balancing her hectic life and new butcher responsibilities is difficult
Ideals: Fighting, Gifted. Bonds: Job, Criminal record, Immigrant, Adventurer. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 69 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Golden yellow topaz (600 gp). Azurite (11 gp). Tiger eye turquoise (11 gp). Red garnet (110 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). White pearl (110 gp). Zircon (60 gp). Deep blue spinel (600 gp).
Ielenia Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a tan poncho over her likewise colored trousers and shirt. With wild blonde hair. She wears an eyepatch.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She works hard and plays hard.
History: Ielenia was born the youngest of three triplets. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom.
Flaws: Ugly, Mundane, Hedonist. Bonds: Family, Slave. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Verna Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a long, white, dusty cloak. Her blonde hair is well kept. Her hazel eyes peer out from beneath her wide-brimmed white hat.
Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Verna lived on a farm with her father, near the main road leading to a nearby town. There was a wharf not far from home where she often wandered off to fish. She has been saving her money to try and buy her sister's freedom.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted. Bonds: Religious, Family, Nature. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 12000 sp.
Baern Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown, silky, and of moderate length. He has a dull look in his hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Brewer in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Baern was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Bonds: Attractive, Job, Rich, Military. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 81 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Sylvan, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Freshwater pearl (7 gp). Rock crystal (40 gp). Violet garnet (600 gp). Banded agate (7 gp). Rose (40 gp). Rich purple corundum (700 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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