Liftrasa Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She dresses in grey turtlenecks beneath a violet coat with blue slacks. Her brown hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Liftrasa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Liftrasa's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Barber for the past few years.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Opinionated, Joker. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 170 gp. Eye agate (9 gp). Alexandrite (300 gp). Rose (20 gp).
Uzza Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is long and unkept. Her silver eyes are passionate and lively.
Personality: Uzza wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the west her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: To reunite with her old friends; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp. Smoky quartz (30 gp). Chrysoprase (30 gp). Deep blue spinel (500 gp). Rhodochrosite (9 gp). Bloodstone (30 gp). Black star sapphire (800 gp).
Rose Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses like a well dressed Spice Merchant does. Her hair is short and silver. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A true patriot, Rose would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to loving parents in a slum to the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She then took over the family business and is one of the better Spice Merchant for hire.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: PTSD. Bonds: Job, Military, Poor. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item.
Nirgel Terror, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: Nirgel was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and elven compassion
Ideals: Logical. Flaws: Selfish, Racist. Bonds: Rich, Family. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: Lapis lazuli (7 gp). Jasper (80 gp). Deep blue spinel (1000 gp). Golden pearl (70 gp). Lapis lazuli (7 gp). Deep blue spinel (1000 gp).
Five Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her gray fur down. She has green eyes and a brown hat with a pastel feather.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.
Motivation: Wants to work out more often; and retire the richest woman in the east
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Poor, Attractive. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Furrele Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries with her a set of hammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears a wide-brimmed hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She works hard and plays hard.
History: She was always a brilliant, if unscrupulous mind. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in hammer use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Furrele was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against gnolls
Ideals: Fighting, Logical. Flaws: Hedonist, Insane. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Serpent In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long orange fur is drawn into a two foot long braid. She has gleaming, smiling copper eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Religious. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: 2000 sp. Aquamarine (700 gp). Violet garnet (700 gp).
Orryn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Orryn was left his father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orryn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate, Logical. Bonds: Poor, Military. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Cloth of gold vestments (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Skirt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black fur is kept up in a ponytail inside a deerstalker hat. She wears large thick round spectacles.
Personality: She is fixated on the number 23. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Skirt enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the north her family was never financially stable. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Rose (40 gp). Tourmaline (140 gp). 3 Acid flasks. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
