Kallista Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is brown and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for her, and Kallista does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a pair of adventurers, Kallista grew up listening to her father's many stories. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Flaws: Depressed. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1100 gp. Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He is portly but not overly obese. He keeps his black hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Bonds: Attractive, Military, Family. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. Zircon (40 gp).
Shivering In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear pastel tank tops with blue skirt. Her gray fur is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Stoic and calm, she prefers to meditate than take action. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: To end her boredom.
Ideals: Disciplined, Artistic. Flaws: Insomniac, Mundane. Bonds: Family. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Sarah Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears baggy violet pantaloons and a yellow scarf. She wears her red hair up in a very large beehive style do. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her sister before her, after school she went straight into learning to become a Ploughman. She ran away from her former home and has been making her living as a Ploughman for the past few years.
Motivation: Expand her business.
Flaws: Ugly, Addict, Racist. Bonds: Job, Rich. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Doctor. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His auburn hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Job, Attractive. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Golden pearl (60 gp).
Antinua Iathrana, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears rags and sports a simple walking cane. Her hair is long and red with streaks of auburn, and is pulled back with small blue clips. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She inherited the family business which she has now maintained for 15 years.
Motivation: To be a Laborer again; and to reunite with her absent mother
Bonds: Poor, Job, Family, Religious, Enemies. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Donaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He is muscular with a powerful set of arms. His bronze crest is braided into rings. His eyes are gold and beady.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Donaar was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well
Flaws: Ugly, Greedy, Racist. Bonds: Family, Debt. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 28000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Nurkara Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue and catlike.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born on a small isolated farm. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a hunter and was forced into it by her family
Flaws: Racist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Sardonyx (80 gp). 1 Banded mail.
Forcas Anger, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a flail on his belt. His whole body is exceptionally muscular. His black hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He would rather hide behind his crafts than deal with other people.
History: He was born in the north, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Forcas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2400 gp. Zircon (60 gp). Malachite (16 gp). Aquamarine (1000 gp). Deep green spinel (160 gp). Blue sapphire (1400 gp). Bloodstone (60 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
