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NPC Generator

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Advanced [show]


Jasmine Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.

Personality: She acts crazy and hedonistic. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Jasmine grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she desires power and/or immortality

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Jasmine Nimblefingers, Female Halfling Barbarian 10
Small (3'0") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 108 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Zanna Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. Her long red hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Professionalism. Flaws: Depressed, Disease, Insomniac. Bonds: Rich. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Zanna Shadowcloak, Female Gnome Cleric 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Right-Handed Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His brown fur is still thick. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Ruler, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Right-Handed Of Snakes, Male Tabaxi Adept 9
Medium (6'9") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 sp.


Social Check DCs


Fonkin Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a robe, a symbol of magic around his neck, and a bow on his belt. His skin is also unnaturally pale. His black hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. Fonkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Fonkin Fiddlefen, Male Gnome Bard 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Orc
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 320 gp.


Social Check DCs


Kite Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His red fur is heavily combed to the right. This copper eyed northerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Kite does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Flaws: Shy, Depressed. Bonds: Military, Rich, Family. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Kite Grass, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 37 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Insight +6, Religion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 9000 sp. Jade (100 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Farideh Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a fancy green dress. Her crest is white, silky, and of moderate length. Her fierce gold eyes like to dwell on things.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She wants to get laid; and she's in love

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Attractive, In love, Has a crush. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Farideh Skaarzborroosh, Female Dragonborn Commoner 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 16 (+3)19 (+4)
Skills Nature +4, Persuasion +7
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp. Jasper (50 gp). Alexandrite (1200 gp). Citrine (50 gp). Azurite (8 gp). Aquamarine (1200 gp). Malachite (8 gp). Moss agate (8 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying silver hair a little too much giving a sharp silver color. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Fargas grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Attractive, In love. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Fargas Jamjar, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)17 (+3) 11 (+0)14 (+2)
Skills Arcana +6, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Terran, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Monk 4
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Aquamarine (400 gp). Violet garnet (400 gp).


Social Check DCs


Smoking Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He is bristling with hidden weapons, mostly scythes and spears. He has brown fur. His eyes are yellow and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted martial powers by his dying brother.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Gifted, Logical. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Smoking Moon, Male Tabaxi Aristocrat 5
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 10
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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