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NPC Generator

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Advanced [show]


Oriax Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered longsword and tarnished scimitar as well. His white hair is singed and shortened. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Oriax isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Oriax Glee, Male Tiefling Rogue 5
Medium (5'9") Tiefling, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)12 (+1) 14 (+2)19 (+4)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Adran Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his chestnut hair in a pixie cut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adran is combative with any and all who dare try his patience in the slightest.

History: Adran was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He became a Cartwright soon after.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Justice. Bonds: Rich, Attractive, Job. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Adran Amakiir, Male Half-Elf Warlock 4
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Seraphina Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a white coat. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are brown.

Personality: Always inclined to offer people food she seems plenty friendly. She has a habit of throwing herself into exceedingly dangerous situations.

History: She comes from a rich eastern family. While studying, she fell in love. They married and had a daughter. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Rich, In love. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Seraphina Honeypot, Female Halfling Adept 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Nimble Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her fur, while still mostly brown, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born on a small isolated farm. Cursed with vampirism at a very young age, Nimble has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Nimble Thundercloud, Female Tabaxi Rogue 7
Medium (4'7") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 2000 sp. Cloth of gold vestments (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.


Social Check DCs


Mardnab Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this eastern woman is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are amber.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful slaver made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Tanner for hire.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Athletic. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Mardnab Maekkelferce, Female Gnome Cleric 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp. Rich purple corundum (500 gp).


Social Check DCs


Tarhun Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, and he perpetually has his sword ready. His silver crest is knotted and matted. His red eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: Tarhun was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Tarhun Shestendeliath, Male Dragonborn Ranger 4
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10000 cp.


Social Check DCs


Ombul Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his warhammer. His skin is also unnaturally pale. He keeps his red hair in a pixie cut. He is baby faced.

Personality: Ombul is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Depressed, Fearful. Bonds: Poor. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Ombul Smoothhands, Male Halfling Aristocrat 7
Small (3'1") Halfling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 50000 cp.


Social Check DCs


Gardain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. He has a black handlebar mustache and slicked back black hair. His violet eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Gardain Rakankrak, Male Dwarf Adept 5
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Chrysoprase (30 gp). Aquamarine (700 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Isabella Astley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. She wears her brown hair down. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is very quiet and rarely speaks above a whisper. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Isabella Astley, Female Human Fighter 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)16 (+3) 10 (+0)17 (+3)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Abyssal, Goblin, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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