Mardred Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her chestnut hair is heavily combed to the left. She wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Mardred embodies much of what other species detest in the Dwarves. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to her current location. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 65 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp. Brass mug with jade inlays (500 gp). Old masterpiece painting (2100 gp). Gold and topaz bottle stopper cork (400 gp). Jeweled gold crown (4000 gp).
Enidda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports white long hair. She tend to wears goggles to shield her eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to fit into much smaller and tighter spaces than normal.
History: Enidda was born with her father's beautiful face. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was granted druidic powers by her dying brother.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Eleanor Ashley, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Shipwright. She has no hair. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Shipwright business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult.
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Dagger Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears skinny pants and wears a brown and grey robe with the hood down. He has done his best to style his black fur to look like a famous performer. His eyes are a pleasant blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Mundane, Selfish. Bonds: Poor, Job, Family. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1800 sp.
Emerald Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a pastel vest and prefers black and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. Her red fur is lengthy. Her thin eyebrows rest above her beady green eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born the only child of a wealthy merchant. A gifted student she started as a Roofer, but she got bored and became a Navigator. She became a Navigator soon after.
Motivation: Further expansion of business; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Shy, Hedonist. Bonds: Job. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 40 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 6000 gp. Alexandrite (1200 gp). Golden pearl (100 gp). Lapis lazuli (13 gp). Obsidian (13 gp). Deep green spinel (100 gp). Chrysoprase (70 gp). Golden pearl (100 gp). Rhodochrosite (13 gp). Blue quartz (13 gp). 1 Medium magic item. 1 Medium magic item.
Silaqui Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. She has a moderate pudge and is not very fit. She has done her best to style her auburn hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a hateful person. She taunts others and blames them for her problems. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born several months after her mother was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by giants. Silaqui was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Money/treasure; and revenge
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies, Military. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Chrysoprase (70 gp). Chrysoprase (70 gp).
Chenna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears many layers of old clothing at all times. She keeps her black hair in a flapper bob. She has gleaming, smiling violet eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A powerful slaver made her what she is. Chenna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Mentor, Nature. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Vaina Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, violet cloak, she is not a threatening figure. Her long white hair is drawn into a two foot long braid. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south her family was never financially stable. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Blacksmith.
Motivation: Wants a kiss; and she's in love
Flaws: Antagonistic. Bonds: Job, Adventurer, Poor, Has a crush. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 5 Acid flasks.
Fax Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His red crest has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fax took refuge in the old dungeon and found the beat up scythe and armor he uses now. He struck the Ruler job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Insane, Selfish. Bonds: Poor, Immigrant, Nature, Job. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 cp. Solid gold idol (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
