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NPC Generator

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Advanced [show]


Glim Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up in a very large beehive style do. His eyes are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Poor, Job. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Glim Fiddlefen, Male Gnome Commoner 11
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 72 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)7 (-2) 14 (+2)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2800 gp. Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gray fur has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and wants his loneliness to end

Ideals: Justice. Flaws: Ugly, Disease, Fearful. Bonds: Has a crush, Adventurer. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Spring Hummingbird, Male Tabaxi Expert 7
Medium (5'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1100 gp. Malachite (12 gp). Red-brown spinel (90 gp). Blue sapphire (1300 gp). Jade (90 gp). 1 Minor magic item.


Social Check DCs


Frederick Lindsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown shirt with thin green vertical stripes and black pants. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Optimist, Joker. Bonds: Attractive, Religious. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Frederick Lindsey, Male Human Wizard 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)18 (+4) 12 (+1)11 (+0)
Skills Religion +8, Survival +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Undercommon, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444432100

Possessions: 1800 gp. Old masterpiece painting (2200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His purple hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Tanner in town.

History: Balam was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He has worked as a Tanner like his father before him.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Hedonist. Bonds: Job, Family. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Balam Strength, Male Tiefling Warrior 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 12 (+1)20 (+5)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, tan, dusty cloak. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erky is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Erky grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Erky Albaratie, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Alexandrite (1000 gp). Coral (60 gp).


Social Check DCs


Patrin Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His crest is red and curly. His red eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of eastern immigrants he idolized his mother. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Immigrant, Family. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Patrin Ophinshtalajiir, Male Dragonborn Warlock 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 200 sp.


Social Check DCs


Norûk Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south, but his parents moved at a very young age to the west. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and to prove his worth to the world

Ideals: Optimist, Gifted. Flaws: Impulsive, Depressed. Bonds: Immigrant. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Norûk Roscoe, Male Half-Orc Commoner 4
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Jade (140 gp). Brown-green garnet (140 gp). Lapis lazuli (13 gp). Violet garnet (1000 gp).


Social Check DCs


Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His red hair is heavily combed to the right. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. Einkil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Einkil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Professionalism, Opinionated. Flaws: Mundane. Bonds: Criminal record. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Einkil Daraln, Male Dwarf Adept 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Sardonyx (60 gp).


Social Check DCs


Ahlyssa Zhanini, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow trousers with white and tan striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. She wears a colorful flower in her golden hair. She has green eyes.

Personality: Ahlyssa wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Junk Dealer arts, while her mother instructed her in etiquette, music and courtly manner. When Ahlyssa reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After months of barely getting by, Ahlyssa managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She wants nothing more than to rejoin the army; and a rival would like her out of the picture

Ideals: Disciplined. Bonds: Attractive, Criminal record, Rich, Military. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Ahlyssa Zhanini, Female Half-Elf Ranger 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp.


Social Check DCs

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