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NPC Generator

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Advanced [show]


Roondar Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Locksmith profession.

History: He was born to loving parents in a slum to the east. A freak accident while working with his Locksmith father left him crippled. He now spends his time doing works of charity.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Poor, Has a crush. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Roondar Miggledy, Male Gnome Druid 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drifting Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. His top hat is riddled with cuts and holes. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Drifting Running, Male Tabaxi Sorcerer 9
Medium (6'3") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)7 (-2) 12 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Alexandrite (1300 gp). Rhodochrosite (12 gp). Brown-green garnet (130 gp). Red garnet (130 gp). Alexandrite (1300 gp).


Social Check DCs


Kipper Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears a tight fitting tan shirt and pants. He is tall, broad shouldered and powerfully built. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Kipper studied abroad. He was taken from his home at a very young age. After a long history of fighting, Kipper and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Slave. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Kipper Raulnor, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 600 gp. 2 Alchemist’s fire. 4 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Thiala Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a blue suit, grey shirt, and green tie. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She comes from a rich western family. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Miner job and began her own company from there.

Motivation: She would like to get married and retire; and to reunite with her absent father

Flaws: Shy. Bonds: Family, Rich, Job, Has a crush. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Thiala Iranapha, Female Elf Rogue 7
Medium (4'9") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 90000 cp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs


Mary Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She has styled her brown hair well, parting it to the left. Her eyes, though not visible through her cowl, are brown.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A freak accident while working with her Painter mother left her crippled. She now spends her time doing works of charity.

Motivation: She has a crush on the local Painter; and she's attracted to the pc

Ideals: Passionate, Philantrophist. Flaws: Disease. Bonds: Poor, Has a crush. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Mary Wedgwood, Female Human Commoner 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 10 (+0)6 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. Pink pearl (150 gp).


Social Check DCs


Marastyr Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown cloak. Her chestnut hair is singed and shortened. Her fierce blue eyes like to dwell on things.

Personality: She is calm most of the time but flees social interaction. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Marastyr Frostbeard, Female Dwarf Ranger 4
Medium (3'9") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Grai Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has slicked back red hair. Her amber unseeing eyes seem to look past you.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Server, her mother struggled to pay the bills. A freak accident while working with her Server mother left her crippled. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Passionate. Flaws: Disease, Fearful. Bonds: Attractive, Poor. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Grai Presley, Female Half-Orc Warlock 7
Medium (4'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 18 (+4)6 (-2) 14 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is braided into rings. His violet eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: Born in the west to a Server, Guy learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and to be a knight again

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Guy Yorke, Male Human Barbarian 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 17 (+3)12 (+1)
Skills History +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Einkil Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his halberd. He has a slight overbite and is overall scrawny. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Einkil Bofdann, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)8 (-1) 15 (+2)6 (-2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 sp.


Social Check DCs

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