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NPC Generator

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Advanced [show]


Anbera Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears skinny pants and wears a brown and red robe with the hood down. She wears her white hair up in a very large beehive style do. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Anbera was born in the west. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Optimist, Persistence. Bonds: Attractive, Job. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Anbera Dankil, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 6 (-2)9 (-1)
Skills Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Ulfgar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. His black hair is cut short. His eyes are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small island village. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulfgar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Attractive, Nature, Rich. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Ulfgar Goldfinder, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)14 (+2) 10 (+0)9 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: White pearl (130 gp). Jade (130 gp). Malachite (9 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Dell Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a red armored body suit, with a simple green line shooting up and back down. Her black hair is unkempt and raggedy. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not believe in violence as a means to an end. She is a dedicated Tailor but believes her peers are too gung-ho.

History: Dell was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Dell Greenbottle, Female Halfling Druid 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)6 (-2) 13 (+1)11 (+0)
Skills Nature +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. Black pearl (1600 gp). Black pearl (1600 gp).


Social Check DCs


Himo Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a yellow costume with the symbols of strength on his torso. His blonde hair is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Himo wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west, but his parents moved at a very young age to the north. Himo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Himo Amastacia, Male Half-Elf Rogue 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 17 (+3)7 (-2)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Charles Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this western man wears a tight fitting yellow shirt and pants. He has wavy chestnut hair. His brown unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Priest mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Joker, Philantrophist. Flaws: Disease, Antagonistic. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Madden, Male Half-Elf Aristocrat 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Blue quartz (15 gp). Red-brown spinel (90 gp).


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long yellow fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the east

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Mentor. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Flask Candle, Male Tabaxi Bard 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 160 gp. Malachite (16 gp).


Social Check DCs


Zephan Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His silver hair is thinning but still full. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Zephan was born with his father's beautiful face. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Family, Religious. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Zephan Temerity, Male Tiefling Monk 16
Medium (6'1") Tiefling, True Neutral (CR 16)
Armor Class 10
Hit Points 117 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Athletics +8, Survival +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6

Possessions: 600 pp. Carved bone or ivory statuette (70 gp). Old masterpiece painting (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A silver and pearl hairclip (70 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Tricking Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a lot of dark rich colors, with gold accents. Her fur is lavender, silky, and of moderate length. Her blue eyes dart from person to person to random spaces in the air.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She receives visions of the future at random moments

History: Tricking was born the youngest of three triplets. After coming to the age of reason, Tricking took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.

Motivation: To unite with her brother.

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Family. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Tricking Hummingbird, Female Tabaxi Adept 5
Medium (4'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 600 gp.


Social Check DCs


Astar Open, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his white hair. His white eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Astar Open, Male Tiefling Cleric 4
Medium (6'2") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. Coral (80 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs

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