Duergath Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is brown. His eyes are violet and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is unsatisfied with his job; and retire the richest man in the north
Ideals: Entrepeneur, Athletic. Flaws: Disease. Bonds: Job, Nature. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Celestial, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Egelina Ashley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears clothing that is held on in multiple layers but all of it is in poor condition. She has a long golden ponytail with little hanging trinkets. This hazel eyed northerner is not easily forgotten.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to make almost anything out of random pieces of junk.
History: The child of northern immigrants she idolized her mother. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 49 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 12000 sp. Deep blue spinel (200 gp). Banded agate (15 gp). Azurite (15 gp). Freshwater pearl (15 gp).
Sweet In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears pastel cloth garments or leather armor. Her fur is black, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She also has developed a complete distrust of the Architect profession.
History: Born to a poor family in the city she treasured whatever gifts she got. Sweet was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sweet decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor; and a rival would like her out of the picture
Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Ildrex Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Engraver. He wears a colorful flower in his brass crest. His eyes are gold and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He struck the Engraver job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Ideals: Optimist, Gifted. Bonds: Job, Attractive, Family. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 85 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1400 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Peren Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His silver hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Money/treasure; and he wants to meet his childhood hero
Flaws: Secretive. Bonds: Rich, Religious, Adventurer. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. An abacus with copper, silver and gold markers (40 gp).
Barendd Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His hair is white, silky, and of moderate length. He has gleaming, smiling violet eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Mundane, Shy. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 61 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Orc
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1300 gp. Obsidian (13 gp). Jade (120 gp). Rich purple corundum (600 gp). Freshwater pearl (13 gp). Eye agate (13 gp). Lapis lazuli (13 gp). Chalcedony (80 gp). Chrysoberyl (120 gp). Golden pearl (120 gp). Lapis lazuli (13 gp).
Wiggens Gummen, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of northern immigrants he idolized his mother. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
Possessions: 700 gp. Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.
Drifting Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tattered old clothes. She wears a wide-brimmed hat to hide her balding. Her copper unseeing eyes seem to look past you.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She would rather hide behind her crafts than deal with other people.
History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero.
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Adventurer. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 35 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +5
Possessions: 2100 gp. Tourmaline (110 gp). Eye agate (12 gp). Rhodochrosite (12 gp). Obsidian (12 gp). Chrysoberyl (110 gp). Alexandrite (1400 gp). Blue-white diamond (3000 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item.
Nora Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'11" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the west, certain she would find work there.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Gifted, Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!