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NPC Generator

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Advanced [show]


Beloril Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple grey robe with black stripes complete with hood. He has no hair. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of specialists.

Motivation: Retire the richest man in the north; and to share knowledge with the world

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Beloril Graybeard, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)6 (-2) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 pp. 3 Tanglefoot bags.


Social Check DCs


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his hammer ready. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Alston, Male Human Monk 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Qualen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Qualen Sympony, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 46000 sp. Chrysoprase (80 gp). Jet (110 gp). Eye agate (8 gp).


Social Check DCs


Geva Cooper, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She is generally well dressed albeit a few years behind the times. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.

History: Geva hails from a village terrorized by orcs. Geva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Enemies, Adventurer. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geva Cooper, Female Human Barbarian 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 110 gp. Onyx (80 gp).


Social Check DCs


Mishann Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has gold crest. Her otherwise smooth face is marked with small tiny scars.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Terse, Fearful, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Mishann Baharoosh, Female Dragonborn Sorcerer 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 15 (+2)19 (+4)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Ridaro Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with blue skirt, and carries crossbows. She wears her golden hair down. Her fierce blue eyes like to dwell on things.

Personality: A skeptical and narcissistic woman, Ridaro's first love is herself. Her second love is also herself. Ridaro is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Ridaro was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Her first spouse was a Engraver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now travels the world, in search of power and loot.

Motivation: To unite with her brother; and meet up once more with her childhood friend

Ideals: Fighting, Impeccable. Bonds: Family, Poor, Adventurer. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Ridaro Ariessus, Female Elf Cleric 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)8 (-1) 16 (+3)17 (+3)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Ulfgar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Impulsive, Fearful. Bonds: Job, Religious. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Ulfgar Balderk, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bhevek High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His long silver hair reaches down to his waist. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Bhevek's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Joker. Flaws: Ugly, PTSD. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Bhevek High-hill, Male Halfling Monk 15
Small (2'11") Halfling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 104 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Performance +8, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: Silver pearl (100 gp). Citrine (30 gp). Fiery yellow corundum (400 gp). Violet garnet (900 gp). Jasper (30 gp). Azurite (16 gp). Brown-green garnet (100 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs


Susannah Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy brown dress. Her skin is fair and her fingers are delicate and long. Her red hair is well kept. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is fixated on the number 1. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Flattery will make her almost putty in your hands.

History: She is a Maurezhi in disguise. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.

Motivation: She wants to get laid; and she would like to get married and retire

Flaws: Insane, Selfish. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Susannah Brandon, Female Human Bard 9
Medium (5'11") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 9 (-1)10 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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