Cory Redfield, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His tied-back hair is brown. His eyes are blue and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. Solid gold idol (800 gp). Cloth of gold vestments (40 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Skirt Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barrister does. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His yellow fur is long and unkept. His eyes, though not visible through his cowl, are copper.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He struck the Barrister job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 5 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow shirt with thin grey vertical stripes and tan pants. His blonde hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with writing.
History: He was born in the north. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.
Vanchu Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern woman wears white painted combat armor at almost all times. Her blonde hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the north. A gifted student she started as a Laborer, but she got bored and became a Weaver. She moves from town to town, unable to find a place to settle.
Motivation: To be a Laborer again.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 240 gp. 1 Half-Plate.
Morana Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. Her white hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was raised in a white middle class family as the only child. In her 16th year, her parents were killed by a illithids raid, leaving Morana alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.
Motivation: To find somewhere to settle down; and she is greedy
Flaws: Insane, Selfish, Mundane. Bonds: Rich, Enemies. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'0". She has a large pastel mantle and cape that has been intricately interwoven into her blue robe, and her gloved hand is found clutching a sai. Her fur, while still mostly yellow, has prominent grey streaks. Her eyes are likewise yellow.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the west to a Bounty Hunter, Windy learned a great deal about her mother's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: Further expansion of business.
Ideals: Passionate, Fighting. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 20 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 5 (-3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Banded agate (12 gp). Jasper (60 gp). 1 Minor magic item.
Joan Thackeray, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears just a brown suit. Her brown hair is still thick. Her thin eyebrows rest above her beady brown eyes.
Personality: She has a massive crush on the younger sibling of the Layabout who has hired her part-time. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born several months after her mother was called into army service. When Joan reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Insane. Bonds: Has a crush, Criminal record, Military. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp. 1 Minor magic item.
Yevelda Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears white leather gloves, a white jacket, and tight pants. Her golden hair is greasy and uncared for. Her face is scarred and worn.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born at the edge of vast forest. After coming to the age of reason, Yevelda took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Chrysoprase (80 gp). Black star sapphire (1500 gp). Azurite (13 gp). Black pearl (1200 gp).
Ernest Huxley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a brown vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a shield. His hair is chestnut and very short. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 5000 sp. Malachite (6 gp). Lapis lazuli (6 gp). Black star sapphire (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
