Seddit Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'9" and dresses well, typically a more casual-formal manner. Her right hand appears badly burned and disfigured. She wears her silver hair down. Her white eyes peer out from beneath her deerstalker black hat.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She got into the Detective business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 6000 sp. Moonstone (80 gp). Chrysoprase (80 gp).
Valanthe Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a yellow coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her chestnut hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in the east. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Joker. Bonds: Attractive, Criminal record, Immigrant, Religious. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 600 sp.
Ghesh Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has moderate length green crest. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ghesh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Impeccable, Optimist, Fighting. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 78 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Giant, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: 10000 sp. 1 Minor magic item.
Oren Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with wide-brimmed hat, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. A true patriot, Oren would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oren took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and wants a kiss
Ideals: Gifted. Flaws: Insane. Bonds: Military, Immigrant, Nature. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 13)
Armor Class 12
Hit Points 99 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Old masterpiece painting (2000 gp). Jeweled electrum ring (2000 gp). Cloth of gold vestments (30 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Huru Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'4" and wears very tight pants and wife beaters, though occasionally she sports a white coat. Her right hand appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Bather born in the past three hundred years. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Bather for the past few years.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new bather responsibilities is difficult
Ideals: Joker, Gifted. Bonds: Job, Rich. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 80 pp.
Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears tattered old clothes. His clothes are grease stained in places. He keeps his auburn hair in a flapper bob. His violet eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: He got into the Miller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Miller job and began his own company from there.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and wants to open a new tavern
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 400 pp. A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (2200 gp). A necklace of small pink pearls (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).
Sindri Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his red hair in a pixie cut. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and his religion dominates his actions
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 70 pp. Hematite (9 gp). Citrine (70 gp). Alexandrite (1000 gp). Chalcedony (70 gp).
Anastrianna Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is well dressed, constantly wearing a violet suit, black shirt, and green tie. She wears a deerstalker hat to cover her moderate length silver hair. Her gray eyes peer out from beneath her deerstalker violet hat.
Personality: Cocky and sure of herself, she believes she is the best Shepherd born in the past three hundred years. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Cursed with lycanthropy at a very young age, Anastrianna has worked very hard to control her curse. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: Money/treasure; and to be a butcher again
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Military, Rich. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 11000 sp. Silver chalice with lapis lazuli gems (120 gp). A roughly beaten golden orb (120 gp).
Jezebeth Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tight fitting black shirt and pants. Her hair is brown and curly. Her eyes are gold and she is always smoking a pipe.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Jezebeth took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.
Motivation: She has decided she is irredeemable.
Ideals: Gifted. Bonds: Poor, Criminal record, Adventurer, Mentor. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
