Ruloth Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears just a black suit. She keeps her scarlet crest in a flapper bob. She has a dull look in her gold eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Ruloth was raised in a hard working conservative environment. Through the years after Ruloth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Ruloth's mother didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better trade route.
Motivation: Revenge; and a deep hatred of goblins
Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Breastplate.
Arumawann Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a black scarf. He has dyed his greying golden hair a little too much giving a sharp golden color. His green eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Arumawann was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Joker. Bonds: Immigrant, Family, Job, Religious. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 12)
Armor Class 14
Hit Points 78 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Azurite (10 gp). White opal (700 gp). Rock crystal (50 gp). Blue quartz (10 gp). Deep green spinel (120 gp). Rich purple corundum (700 gp). Malachite (10 gp). Chalcedony (50 gp).
Skirt In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown fur is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the south. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Skirt was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. Jade (120 gp). Obsidian (13 gp). Iolite (40 gp). Jade (120 gp). 4 Tanglefoot bags. 3 Holy water. 8 Acid flasks.
Donaar Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a faded coat and loose pants complete with wide-brimmed hat. His whole body is exceptionally muscular. His long copper crest is drawn into a two foot long braid. His fierce red eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Donaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and money/treasure
Ideals: Disciplined. Bonds: Immigrant, Rich, Religious, Enemies. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 15)
Armor Class 11
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Chrysoprase (20 gp). Emerald (500 gp). Eye agate (11 gp). Rhodochrosite (11 gp). Brown-green garnet (150 gp). Jade (150 gp). Violet garnet (1300 gp). Pink pearl (150 gp). Deep blue spinel (1300 gp). Hematite (11 gp). Aquamarine (1300 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dayereth took refuge in the ruined castle and found the beat up whip and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and he is content
Flaws: Ugly, Mundane, Shy. Bonds: Poor, Nature. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 20000 cp. 1 Holy water. 4 Smokesticks.
Anbera Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a sai. Her golden hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments
History: Anbera was born the youngest of three triplets. She helped her father out around the business and became quite the natural. She became a Barber soon after.
Motivation: Wants to raise her children well; and doesn't want to be a barber and was forced into it by her family
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Family, Job. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 4 Antitoxin.
Naal Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man wears skinny pants and wears a violet and green robe with the hood down. His chestnut hair is unkempt and raggedy. He has a dull look in his hazel eyes.
Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Masseuse
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp. Sardonyx (20 gp). Smoky quartz (20 gp). 1 Minor magic item.
Yurgunn Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fighting clothing, which leaves very little to the imagination. Her white hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She speaks before she thinks and is too direct. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the north, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Yurgunn's homeland. Yurgunn decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 6 (-2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 500 sp. Obsidian (6 gp). Hematite (6 gp).
Glûk Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He is muscular with a powerful set of arms. He has golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Ugly. Bonds: Guardian, Poor, Criminal record. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp. Deep green spinel (90 gp). Moss agate (4 gp).
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