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NPC Generator

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Advanced [show]


Therlin Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She is generally shirtless and showing off her tattooed chest. Her hair is cut close to her head. Her eyes are green and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.

History: Therlin was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therlin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and revenge

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Therlin Torevir, Female Dwarf Warrior 3
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Patrin Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His green crest is smooth and relatively long. He has gold eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Patrin grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Patrin Gygazzylyshrift, Male Dragonborn Cleric 15
Medium (6'6") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 90 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)11 (+0) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +10 / 4d8+5, Ranged +5 / 4d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 400 pp. Deep blue spinel (500 gp). White opal (1000 gp). Eye agate (6 gp). Hematite (6 gp). Sard (40 gp). Eye agate (6 gp). Sard (40 gp). Red spinel (120 gp). Sard (40 gp). Freshwater pearl (6 gp). Pink pearl (120 gp). Obsidian (6 gp). Star ruby (1000 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright tan suits and hats. His hair is auburn, silky, and of moderate length. His green eyes dart from person to person.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Halimath was born with his mother's beautiful face. He found a children's book about a Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and he wants to meet his childhood hero

Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Engraver

Voice: German accent

Attributes [hide]

Halimath Tiltathana, Male Elf Barbarian 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Vani Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with top hat. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Knight business at a young age. Her father was a soldier and died while she was still young. Vani was left her father's suit of armor and trained in its use and care. She struck the Knight job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and meet up once more with her childhood friend

Ideals: Fighting. Bonds: Immigrant, Adventurer, Job, Military. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Vani Jamjar, Female Halfling Sorcerer 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 12 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Hugolina Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears yellow trousers with black and green striped suspenders. She wears various colorful collared shirts. She has a very tight haircut. She wears large thick round spectacles.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Masseuse, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Poor, Job. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Hugolina Ilphelkiir, Female Half-Elf Ranger 5
Medium (4'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Vistra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. She has a hunchback. Her brown hair is thinning but still full. Her ears are large.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was born to a criminal king-pin and mafia family A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Flaws: Ugly. Bonds: Rich, Criminal record, Enemies, Debt. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Vistra Torevir, Female Dwarf Druid 6
Medium (3'9") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)6 (-2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp. Cloth of gold vestments (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silgre Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She tends to wear a black poncho over her likewise colored trousers and shirt. She has a hunchback. She keeps her long red hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her mother was called into army service. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. Since then, she has sought to make the best of life.

Motivation: Many giants want her driven away; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Slave, Enemies. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Silgre Tindall, Female Half-Orc Cleric 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 90000 cp.


Social Check DCs


Travok Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears grey trousers with red and blue striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. His brown eyes are passionate and lively.

Personality: Travok wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Disciplined, Fighting, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Travok Fireforge, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)15 (+2) 14 (+2)7 (-2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Red garnet (110 gp). Red spinel (110 gp). Amber (110 gp). 1 Antitoxin.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with grey slacks. His golden hair has been sun bleached extensively. He has amber eyes and a brown hat with a yellow feather.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and to be a shoemaker again

Ideals: Optimist. Bonds: Job, Rich, Adventurer, Family. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Barendd Balderk, Male Dwarf Expert 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 56 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Arcana +6, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Hematite (8 gp). Violet garnet (1400 gp). Freshwater pearl (8 gp). Sardonyx (50 gp). Hematite (8 gp). Aquamarine (1400 gp). Deep green spinel (160 gp). Aquamarine (1400 gp). Azurite (8 gp).


Social Check DCs

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