Orla Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has done her best to style her black hair to look like a famous performer. She has gleaming, smiling blue eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She comes from a rich southern family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 pp. 1 Minor magic item.
Broce Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Optimist. Flaws: Racist. Bonds: Poor, Religious. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item.
Wella Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a white poncho over her likewise colored trousers and shirt. Her long white hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Wella was born with her father's beautiful face. Wella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Wella decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want her driven away; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 89 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant, Celestial, Aquan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 5000 gp. Onyx (70 gp). Malachite (14 gp). Hematite (14 gp). Rhodochrosite (14 gp). Alexandrite (1100 gp). Moss agate (14 gp). Alexandrite (1100 gp). Chrysoprase (70 gp). Hematite (14 gp). Canary diamond (4000 gp).
Thoradin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Carpenter. He is physically well-built. He has silver hair. His amber unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Brewer, but he was a colossal failure. He has achieved small success as a Carpenter.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp.
Pyra Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her dark red hair is lengthy. Her gold eyes dart from person to person.
Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Pyra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Monk school at a young age so that she could practice her psionic talents. She is untrained/undisciplined, which makes her dangerous.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and nothing but the best is good enough for her
Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 6 (-2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Vanuath Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying silver hair a little too much giving a sharp silver color. His thin eyebrows rest above his beady hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Lagazi Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears light armors faded through time and improper care. She sports blonde long hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is a hateful person. She taunts others and blames them for her problems. She also is a firm believer in the womanly ideal.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Lagazi and her spouse have recently divorced.
Motivation: Wants to work out more often; and an old rival family wants her found
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 1500 sp. 1 Masterwork Common Melee.
Tim Kenley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is dressed in an above average manner. He has a brown handlebar mustache and slicked back brown hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Deep blue spinel (1300 gp). Coral (40 gp). Black opal (400 gp). Azurite (8 gp). Fiery yellow corundum (400 gp). Iolite (70 gp).
Mindartis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He is physically well-built. With bright chestnut hair and a scraggly beard. He has green eyes.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Dyer father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and seeks redemption
Flaws: Shy, Disease. Bonds: Job, Rich, Criminal record. Occupation: Server
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
