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NPC Generator

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Advanced [show]


Stannor Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear, and carries falchions. With a patchy silver beard and wild silver hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful slaver made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Mentor, Criminal record. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Stannor Greenleaf, Male Halfling Ranger 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Rolen Raethran, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolen took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Regain custody of his son; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: PTSD. Bonds: Religious, Nature, Family. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Rolen Raethran, Male Elf Warrior 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 5 (-3)15 (+2) 11 (+0)11 (+0)
Skills Athletics +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6

Possessions: 2400 sp.


Social Check DCs


Anbera Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in brown turtlenecks beneath a black coat with pastel slacks. She has done her best to style her chestnut hair to look like a famous performer. Her gray eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of orcs; and she wants revenge against orcs

Ideals: Logical. Flaws: Terse. Bonds: Immigrant, Criminal record, Enemies. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Anbera Aranore, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Osah Muse, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she usually wears her green robe and has her trident always slung over her shoulder, and is pretty ugly. Her hair is short and brown. Her face is covered beneath a completely black helmet.

Personality: She acts crazy and hedonistic. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Osah was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Osah's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and she is content

Flaws: Ugly, Hedonist, Antagonistic, Mundane. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Osah Muse, Female Tiefling Paladin 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)6 (-2) 14 (+2)11 (+0)
Skills Religion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered pickaxe and tarnished sai as well. His hair is red and curly. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Meet up once more with his childhood friend; and he's in love

Ideals: Fighting. Flaws: Hedonist. Bonds: Has a crush, Nature, Adventurer. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Arnold Ethanasath, Male Half-Elf Sorcerer 4
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp.


Social Check DCs


Gerard Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Passionate, Artistic, Entrepeneur. Flaws: Ugly. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Gerard Kimberly, Male Human Wizard 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp.


Social Check DCs


Tippletoe Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is cut close to her head. Her half smiles and violet eyes are beguiling and draw you in.

Personality: Abrasive and pushy, she has a hard time making friends. A true patriot, Tippletoe would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She comes from a rich western family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Mentor. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Tippletoe Oomtrowl, Female Gnome Commoner 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)7 (-2) 11 (+0)10 (+0)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Henry Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with broad hat. He wears his red hair up in a very large beehive style do. He has a dull look in his hazel eyes.

Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Henry Darlington, Male Human Warrior 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Investigation +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 1500 gp. Freshwater pearl (15 gp). Citrine (20 gp). Chrysoprase (20 gp). Rose (20 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Absence, Female Tiefling [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern woman wears a robe, a symbol of the four houses of cards around her neck, and a nunchaku on her belt. Her white hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Azza studied abroad. After coming to the age of reason, Azza took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Selfish. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Azza Absence, Female Tiefling Warrior 3
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Ignan, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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