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NPC Generator

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Advanced [show]


Dee Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a white scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. Her gray eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a ruthless business woman, a trait she acquired from her father.

History: Dee was born with her father's beautiful face. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against giants

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Dee Goodearth, Female Halfling Cleric 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. Citrine (70 gp). Citrine (70 gp).


Social Check DCs


Felosial Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. She has wavy blonde hair. She has violet eyes and a blue hat with a black feather.

Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.

History: Born in the west to a Fortune-teller, Felosial learned a great deal about her mother's area of expertise. Cursed with vampirism at a very young age, Felosial has worked very hard to control her curse. She now mingles about in high society.

Motivation: She is unsatisfied with her job.

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Felosial Dalanthan, Female Elf Bard 8
Medium (4'8") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 80 pp. Banded agate (8 gp). Golden pearl (80 gp). Violet garnet (700 gp). Malachite (8 gp). Jade (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Doctor profession.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joser took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To be a Doctor again; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Joser Goodearth, Male Halfling Wizard 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Drogo Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown tunic with grey highlights, and long tan pants that bunch up around his shoes. His white hair is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. His childhood dream was to be a Jeweler, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Logical, Fighting. Flaws: Greedy. Bonds: Nature, Job. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Drogo Sherwood, Male Human Paladin 11
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Arcana +7, Performance +6
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manea Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'2" southern woman, she is wearing the road beaten gear of a warrior. She wears a colorful flower in her brown hair. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Manea grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Fighting, Gifted, Logical. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Manea Abstract, Female Tiefling Ranger 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp.


Social Check DCs


Myathethil Aloro, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'3" and dresses like a well dressed Jeweler does. She wears a broad hat to hide her balding. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious woman she believes everything happens for a reason. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Myathethil hails from a village terrorized by orcs. Through the years after Myathethil was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Myathethil's father didn't care for her much, and the feeling was mutual. In the meantime she has taken over work as a Jeweler and occasionally as a mercenary.

Motivation: She has a rivalry with the Church that dominates her actions; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Religious, Enemies, Adventurer. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Myathethil Aloro, Female Elf Monk 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)8 (-1) 13 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Oloric Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man is dressed in an above average manner. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Priest, who enjoyed hunting, Oloric was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Oloric Durthane, Male Dwarf Expert 6
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)14 (+2) 11 (+0)10 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 3000 sp. Jasper (80 gp). Jade (90 gp). Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Soveliss LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long blonde hair kept up in a rat tail. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Joker. Bonds: Poor, Slave, Criminal record. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Soveliss LaHood, Male Half-Elf Wizard 11
Medium (4'9") Half-Elf, True Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +5, Survival +6
Senses Passive Perception 12
Languages Elven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2900 gp. Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Kent, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears professional attire. She has done her best to style her chestnut hair to look like a famous performer. She has several tiny opal earrings on each ear.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born blind and as such lacked many opportunities for work. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Barrister

Voice: French accent

Attributes [hide]

Joan Kent, Female Human Bard 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs

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