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NPC Generator

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Advanced [show]


Peren Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, yellow, dusty cloak. His hair is short and blonde. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He then took over the family business and is one of the better Knight for hire.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Religious. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Peren Flows, Male Half-Elf Wizard 2
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1000 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Emerald Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a pastel armored body suit, with a simple black line shooting up and back down, and a wedding ring on his right hand. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His amber eyes peer out from beneath his deerstalker pastel hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He struck the Bookbinder job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Bonds: In love, Job. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Emerald Treat, Male Tabaxi Ranger 8
Medium (6'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 6 (-2)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1900 gp). Brass mug with jade inlays (600 gp). Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


Mordai Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His silver hair is thinning but still full. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Mordai was born with his mother's beautiful face. Mordai was born on a far western plains where he grew up under the tutelage of his mother, an expert Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Bonds: Rich, Job, Attractive, Immigrant, Family. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Mordai Instinct, Male Tiefling Adept 11
Medium (6'2") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 170 pp. White pearl (60 gp). Deep blue spinel (600 gp). Fire opal (900 gp). Red garnet (60 gp). Onyx (70 gp). Black pearl (600 gp).


Social Check DCs


Riswynn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. Her brown hair is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is business-like. She takes instructions and follows them to the letter. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Butcher arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Shipwright again.

Ideals: Professionalism. Flaws: Ugly. Bonds: Military, Rich, Job. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Riswynn Gorunn, Female Dwarf Monk 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. Amber (130 gp). 1 Darkwood Shield.


Social Check DCs


Loopmottin Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. Her long white hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting. Flaws: Addict, Shy, Ugly. Bonds: Job. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Loopmottin Scheppen, Female Gnome Commoner 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 cp. 2 Alchemist’s fire. 3 Tanglefoot bags. 4 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Ridaro Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow armored body suit, with a simple tan line shooting up and back down. She has a long white ponytail with little hanging trinkets. Her violet eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a son. Some 5 years later her spouse died after the birth of her son. Heartbroken, Ridaro never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: In love. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Ridaro Harris, Female Half-Elf Rogue 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Jasmine Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern woman, she wears suspenders and white workpants. Her shirt is red, and she wears a heavy white leather apron most of the time. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She plays an instrument quite well.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Jasmine was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jasmine decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has never given up on her writing dream.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Jasmine Whispermouse, Female Halfling Aristocrat 13
Small (3'2") Halfling, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 46 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +5, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +6

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her whole body is exceptionally muscular. She has no fur. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in a small village she learned the ways of the warrior from her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cloak's homeland. Cloak decided to take the middle way and become a bodyguard. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Cloak Hummingbird, Female Tabaxi Adept 5
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 7 (-2)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (1100 gp).


Social Check DCs


Nybarg Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. With a patchy auburn beard and wild auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Nybarg Mitchell, Male Half-Orc Fighter 3
Medium (5'4") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)11 (+0) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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