Barbena Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'2" and has a large brown mantle and cape that has been intricately interwoven into her blue robe. She wears a broad hat to hide her balding. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born a particularly ugly child, much to the horror of her parents. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Barbena began to lead the lost caravan. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a performer and was forced into it by her family
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 124 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 19 (+4) | 6 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
Possessions: 200 pp. Hematite (7 gp). Rose (20 gp). Pink pearl (130 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delebean Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Flaws: Sensitive, PTSD. Bonds: Attractive, Military. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Arannis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 17 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Orc, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Agnes Harlan, Female Human [Permalink]
Personal [hide]
Description: Standing 5'4", this woman tends to wear a brown poncho over her likewise colored trousers and shirt. She has shaved her head bald. Her eyes are violet and catlike.
Personality: She speaks before she thinks and is too direct. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: A powerful necromancer made her what she is. She worked as a nervous Sellsword and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to raise her children well; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Impulsive. Bonds: Criminal record, Mentor, Job, Family. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1600 gp. Solid gold idol (500 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallond Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Fallond and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Shoemaker
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 gp. Rock crystal (40 gp). Chrysoprase (40 gp). Eye agate (6 gp).
Aura Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His beige fur, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich western family. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Money/treasure; and tabaxi compassion
Ideals: Artistic. Flaws: Ugly, Racist, Secretive. Bonds: Rich. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 9)
Armor Class 9
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Deep green spinel (70 gp). Freshwater pearl (12 gp). Violet garnet (700 gp). Obsidian (12 gp). Blue quartz (12 gp). Deep green spinel (70 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azza Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She prefers to wear flannel. She wears her red hair up. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a shepherd and was forced into it by her family
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Attractive, Family. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 42 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
Possessions: 11000 gp. Deep green spinel (100 gp). Black pearl (1300 gp). Chrysoberyl (100 gp). Red garnet (100 gp). Tiger eye turquoise (15 gp). Rock crystal (60 gp). Black pearl (1300 gp). Black pearl (1300 gp). Amber (100 gp). Smoky quartz (60 gp).
Carrie Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He is portly but not overly obese. With bright silver hair and a scraggly beard. His hazel eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.
History: Gifted from a young age, Carrie studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Gifted. Flaws: Sensitive, PTSD. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp. Deep green spinel (80 gp). Freshwater pearl (14 gp).
Yurk Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in white turtlenecks beneath a black coat with blue slacks. His hair is white and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Yurk will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Extrovert, Logical. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Undercommon, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
