Sumnes Selevarun, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has done her best to style her auburn hair to look like a famous performer. This brown eyed southerner is not easily forgotten.
Personality: Calm and collected, she is a well trained Spice Merchant. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Cursed with a spirit at a very young age, Sumnes has worked very hard to control her curse. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and balancing her hectic life and new spice merchant responsibilities is difficult
Ideals: Entrepeneur, Artistic. Flaws: Forgetful, Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red-brown spinel (160 gp). Violet garnet (900 gp). Moonstone (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Elizabeth Home, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and to unite with her sister
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Old masterpiece painting (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baelitae Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears baggy yellow pantaloons and a black scarf. She is physically well-built. Her hair is cut close to her head. Her eyes are gray and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Baelitae isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. The war was a terrible time for her, and Baelitae does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was always a brilliant, if unscrupulous mind. Her mother was a soldier and died while she was still young. Baelitae was left her mother's suit of armor and trained in its use and care. Now she works as a music tutor during her time off.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Impeccable, Logical. Flaws: Depressed, Insane. Bonds: Military. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Gilbert Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is lengthy and is close to two feet long. This violet eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Fighting. Flaws: Mundane, Hedonist, Disease. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 600 sp.
Helgret Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her brown hair is styled in orderly dreadlocks. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born to a Knight, her mother struggled to pay the bills. Her childhood dream was to be a Knight, but she was a colossal failure. She then took over the family business and is one of the better Shepherd for hire.
Motivation: Further expansion of business; and to be a knight again
Ideals: Optimist. Flaws: Insane. Bonds: In love, Poor, Job. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 113 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 250 pp.
Elegant Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting pastel shirt and pants. She wears her cinnamon fur down. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Elegant is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.
Motivation: To reunite with her absent mother.
Bonds: Immigrant, Criminal record, Family, Rich, Nature. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp.
Nalral Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He has a moderate pudge and is not very fit. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: He's in love; and to settle down with his crush
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, Has a crush. Occupation: Crown-heir
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 19 (+4) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Draconic, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Darkwood Shield.
Sethrekar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His crest is copper and curly. His eyes are a pleasant gold.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Stableman, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Justice. Flaws: Fearful. Bonds: Poor, Slave, Adventurer. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1700 gp.
Eldon Murnig, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan feathered hat and tan clothes. He has moderate length black hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Opinionated. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Aquan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp.
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