Balifra Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has slicked back brown hair. Her violet unseeing eyes seem to look past you.
Personality: A deeply religious woman she believes everything happens for a reason. She plays an instrument quite well.
History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions.
Ideals: Artistic. Flaws: Disease. Bonds: Poor, Religious, Immigrant. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 19 (+4) | 10 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Shadow Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She is dressed in a clean brown cloak covering her clean studded leather. Her fur, while still mostly white, has prominent grey streaks. Her eyes are a pleasant copper.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She always tries to repair and not replace. It was this mentality that drove her into the Painter business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Painter arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and she is greedy
Ideals: Disciplined, Persistence. Flaws: Racist. Bonds: Rich. Occupation: Painter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 89 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7
Possessions: Aquamarine (1100 gp). 1 Minor magic item.
Jasmine Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is dressed in earthy colors with a white and brown handkerchief worn on her right side. Her hair is red, silky, and of moderate length. Her eyes are violet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Shipwright, Jasmine learned a great deal about her father's area of expertise. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She then took over the family business and is one of the better Shipwright for hire.
Motivation: Expand her business.
Ideals: Joker. Bonds: Attractive, Job, Debt. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 50 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 700 gp. 1 Minor magic item.
Enidda Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears blue painted combat armor at almost all times. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She does not trust anyone and sleeps with one eye open.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Logical. Flaws: Insane, Insomniac. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. Rock crystal (80 gp). Tiger eye turquoise (4 gp).
Ar-Baruk Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Doctor uniform. His golden hair is greasy and uncared for. His green eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Sylvan, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Azurite (11 gp). Rich purple corundum (1000 gp). Coral (120 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gillyd Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'10" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has wavy white hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to make people angry or surprised. Gillyd is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Gillyd took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1600 sp.
Robert Clare, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many brigands want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Mentor. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 3200 gp. Obsidian (9 gp). Black pearl (400 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His fur is beige and curly. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.
Motivation: Wants to open a new tavern; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp.
Orla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a robe, a symbol of the sun god around her neck, and a club on her belt. Her golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Orla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in a small village she learned the ways of the warrior from her father. When Orla reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Ugly, Depressed. Bonds: Military. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. Red spinel (110 gp). Jet (110 gp). 1 Masterwork Common Melee.
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