Anbera Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female is wearing colorful clothing, dressed as a Layabout. She is tall, broad shouldered and powerfully built. Her white hair is lengthy and is close to two feet long. Her green eyes lackadaisically let the world flow into them.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has all her life been fascinated with dancing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Anbera has worked very hard to control her curse. She became a Layabout soon after.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 5000 sp. Freshwater pearl (16 gp). Azurite (16 gp). Onyx (20 gp). 1 Minor magic item.
Erdan Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Mayor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Deep green spinel (140 gp). White pearl (140 gp). Rhodochrosite (11 gp). Red garnet (140 gp).
Paelias Fasharash, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Gifted. Flaws: Hedonist, Disease. Bonds: Debt. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Thomas Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to hide his balding. His gray eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: The child of a Actor, who enjoyed hunting, Thomas was taken on many hunting expeditions. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Gifted. Bonds: Nature. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp. 1 Masterwork Light wooden shield.
Baern Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He keeps his golden hair in a pixie cut. His eyes are gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Extrovert, Gifted. Flaws: Secretive, Mundane. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 9)
Armor Class 13
Hit Points 46 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 5 (-3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 8000 sp.
Helgret Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a lot of dark rich colors, with gold accents. She has wavy black hair. Her green eyes dart from person to person.
Personality: Helgret wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with unlife at a very young age, Helgret has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels kind of lost in life; and to reunite with her old friends
Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp.
Shedinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He sports a flattop crest cut. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac.
Ideals: Justice, Professionalism. Flaws: Ugly, PTSD. Bonds: Criminal record. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp.
Tiaathque Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'6" and wears a yellow costume with the symbols of the four houses of cards on her torso. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. The war was a terrible time for her, and Tiaathque does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Gifted from a young age, Tiaathque studied abroad. When Tiaathque reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hasn't been sleeping well lately.
Motivation: Many gnolls want her driven away; and she feels kind of lost in life
Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Enemies, Military. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Goblin, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Abalaba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries with her a set of scythes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is thinning but still full. Her eyes are brown and catlike.
Personality: She is calm most of the time but flees social interaction. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a soldier and died while she was still young. Abalaba was left her father's suit of armor and trained in its use and care. She struck the Navigator job and began her own company from there.
Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy. Bonds: Military, Poor, Job, Family. Occupation: Navigator
Voice: American accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 73 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Peridot (60 gp). Onyx (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
