Yevelda Clayton, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her black hair up. She has violet eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She now travels the world, in search of power and loot.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she desires power and/or immortality
Ideals: Impeccable. Bonds: Adventurer, Poor, Debt. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 101 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 4 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 gp. Peridot (80 gp). Black pearl (900 gp). Alexandrite (900 gp). Iolite (80 gp). Violet garnet (900 gp). Bloodstone (80 gp).
Raymond Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Marshal uniform. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. Raymond was born on a far western forest where he grew up under the tutelage of his mother, an expert Marshal. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Forgetful. Bonds: Job, Adventurer, Immigrant. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 30000 cp.
Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is braided into rings. His eyes, though not visible through his cowl, are gray.
Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Bellfounder, Orsik learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Bellfounder like his mother before him.
Motivation: Sabotage a competitor; and to be a priest again
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp.
Gûnd Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gûnd was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Gûnd was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gûnd's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Guardian. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 40 pp. Smoky quartz (50 gp). Eye agate (11 gp). Golden yellow topaz (1600 gp).
Sorath Principle, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her black hair in a pixie cut. Her eyes are a pleasant white.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy, self-centered, vain, and jealous.
History: Sorath hails from a village terrorized by gnolls. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Sorath and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Enemies. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Melech Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports green clothing, slightly heavier than average wear. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are red and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: The child of a Crown-heir, who enjoyed hunting, Melech was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Melech has worked very hard to control his curse. He left for the west, certain he would find work there.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Disciplined. Flaws: Racist, Disease. Bonds: Immigrant, Nature. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 96 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 5000 gp. Black velvet mask with numerous citrines (120 gp). Solid gold idol (600 gp). Jeweled electrum ring (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Solid gold idol (600 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (3000 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). Silver comb with moonstones (600 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1200 gp). Solid gold idol (600 gp). Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (100 gp). Solid gold idol (600 gp).
Gimurt Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear brown clothing when he does not wear armor and is in decent physical shape. His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. A freak accident while working with his Barber father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Flaws: Antagonistic, Disease. Bonds: Military, Adventurer, Family. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 800 gp. Sapphire pendant on gold chain (500 gp). A small bag of saffron. (60 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (300 gp).
Bucklal Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear red tank tops with brown pants and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. He plays an instrument quite well.
History: Bucklal lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Architect.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Pacifist, Artistic. Bonds: Family, Job, Military. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
Rosalind Holton, Female Human [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her lance always slung over her shoulder. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long black hair reaches down to her waist. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.
History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Shy, Lazy. Bonds: Adventurer. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. Amber (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
