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NPC Generator

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Advanced [show]


Heian Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His white hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Sage. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants revenge against brigands; and sabotage a competitor

Flaws: Ugly. Bonds: Job, In love, Religious, Enemies. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Heian Wing, Male Half-Elf Aristocrat 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Oskar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy brown suit. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and obtaining odd cultural elven artifacts is his passion

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Oskar Stoutale, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)16 (+3) 8 (-1)10 (+0)
Skills Athletics +7, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Celestial, Auran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 100 pp. Red spinel (140 gp). Star ruby (1500 gp). Chalcedony (40 gp). Jade (140 gp). Aquamarine (300 gp). Zircon (40 gp). Violet garnet (300 gp). Citrine (40 gp). Freshwater pearl (5 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses like a well dressed Layabout does. He is an epitome of beauty. His black hair is cut jaggedly and amateurishly. His skin is flawless and his violet eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Stableman, but he got bored and became a Layabout. He has drifted from career to career and currently works as a Layabout.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Staurheim, Male Human Warrior 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor, Military, Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Balimaar Merton, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Golden yellow topaz (1200 gp). Hematite (12 gp).


Social Check DCs


Phann Cithreth, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'5" and sports tan clothing, slightly heavier than average wear. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Phann isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: Money/treasure; and find a way to reverse the transformation of her sister

Ideals: Impeccable, Gifted. Bonds: Family, Mentor, Rich. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Phann Cithreth, Female Elf Adept 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)15 (+2) 18 (+4)13 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jarana Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt, and she perpetually has her hand crossbow ready. Her small hat is riddled with cuts and holes. She has a dull look in her blue eyes.

Personality: She is calm most of the time but flees social interaction. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Jarana Goldfinder, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)15 (+2) 13 (+1)6 (-2)
Skills Performance +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Katherine Landon, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. She keeps her long blonde hair kept up in a rat tail. Her green eyes are passionate and lively.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Blacksmith, Katherine learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Katherine took refuge in the large cave and found the beat up nunchaku and armor she uses now. She inherited the family business which she has now maintained for 15 years.

Motivation: She wants to meet her childhood hero; and balancing her hectic life and new blacksmith responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Katherine Landon, Female Human Commoner 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nagrette Ansley, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a black shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. She has done her best to style her black hair to look like a famous performer. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful brothel owner made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Nagrette Ansley, Female Half-Orc Cleric 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Doudra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear flannel. She has green crest. She has a dull look in her gold eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She plays an instrument quite well.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Doudra was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Doudra's father didn't care for her much, and the feeling was mutual. She has worked as a Actor like her father before her.

Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Doudra Bhenkumbyrznaax, Female Dragonborn Commoner 5
Medium (6'5") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 10
Languages
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: Rock crystal (40 gp). Rhodochrosite (8 gp). Blue quartz (8 gp). Chalcedony (40 gp).


Social Check DCs

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