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NPC Generator

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Advanced [show]


Hadwisa Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. She keeps her chestnut hair in a pixie cut. Her eyes are hazel and beady.

Personality: She has always had a great fascination with Gnomish culture. She invites people to come help in her community garden.

History: Hadwisa lived on a farm with her mother, near the main road leading to a nearby town. When Hadwisa reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now spends her time doing works of charity.

Motivation: An old rival family wants her found.

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Family, Military. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Hadwisa Boleem, Female Half-Elf Warlock 14
Medium (4'10") Half-Elf, Neutral Evil (CR 14)
Armor Class 10
Hit Points 71 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 300 pp. Emerald (500 gp). Moonstone (40 gp). Chrysoprase (40 gp). Sardonyx (40 gp). Eye agate (8 gp). Sardonyx (40 gp). Red garnet (60 gp). Golden yellow topaz (600 gp). Moonstone (40 gp). Azurite (8 gp). Black pearl (600 gp). Moss agate (8 gp).


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and grey pants. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Poor. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Gerald Beitz, Male Human Warrior 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Nella Clare, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She sports white clothing, slightly heavier than average wear. Beneath her clothing is a huge mess of scar tissue. Her long golden hair is drawn into a two foot long braid. Her fierce violet eyes like to dwell on things.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nella is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Justice. Flaws: Disease. Bonds: Slave, Attractive, Rich. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Nella Clare, Female Half-Orc Expert 1
Medium (4'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Orc, Terran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. Bloodstone (30 gp).


Social Check DCs


Alice Wheatley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She dresses like a well dressed Glassblower does, marred by beers. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot resist a sob story and will often dote over anyone who has one.

History: Alice was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 5 years.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Insane, Depressed. Bonds: Job. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Alice Wheatley, Female Human Rogue 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. 1 Simple lock.


Social Check DCs


Vadania Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears violet painted combat armor at almost all times. She has slicked back auburn hair. She has several tiny sapphire earrings on each ear.

Personality: Confrontational and typically high on some drug or another. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to travel the world and help people.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Rich. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Vadania Conway, Female Half-Elf Fighter 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Donella Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She very much looks the part of a Barkeep. She carries with her a set of bastard swords, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her long golden hair reaches down to her waist. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Further she is a bit of a stoner and is frequently out of it.

History: She was born on a small isolated farm. She helped her father out around the business and became quite the natural. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Cynical, Addict. Bonds: Job, Nature. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Donella Nopenstallen, Female Gnome Sorcerer 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 9 (-1)8 (-1)
Skills Athletics +2, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Vadania Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and is well dressed, but even with her fine clothing she looks run-down. Her right hand appears badly burned and disfigured. Her black hair is lengthy. She has a tattooed face.

Personality: She is irascible and easily irritated. She is used to getting what she wants. In part because she is a meticulous planner.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vadania took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Vadania Cithreth, Female Elf Warlock 2
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Just what you see.


Social Check DCs


Giselle Benson, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple grey line shooting up and back down. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and money/treasure

Ideals: Opinionated. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Giselle Benson, Female Human Warrior 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 19 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +4

Possessions: 2300 gp. Alexandrite (400 gp). Carnelian (20 gp). Red-brown spinel (60 gp). Hematite (15 gp).


Social Check DCs


Pelaios Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy. His half smiles and red eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Pelaios hails from a village terrorized by drow. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and many drow want him driven away

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Enemies, Rich. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Pelaios Victory, Male Tiefling Fighter 8
Medium (6'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 170 pp. Brown-green garnet (70 gp).


Social Check DCs

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