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NPC Generator

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Advanced [show]


Flame Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large brown mantle and cape that has been intricately interwoven into his grey robe, and is pretty ugly. He has white fur. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Military. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Flame Plume, Male Tabaxi Adept 10
Medium (5'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Deception +6, Survival +4
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 14000 sp.


Social Check DCs


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his mace ready. He wears a Stetson hat to hide his balding. His eyes are blue and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.

History: Oblar was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane, Selfish. Bonds: Attractive, Military. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Oblar TellPenny, Male Halfling Monk 16
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 4d10-2, Ranged +4 / 4d10-1, Grapple -1

Possessions: 400 pp. Violet garnet (1200 gp). Citrine (20 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Carnelian (20 gp). Azurite (15 gp). Star ruby (1000 gp).


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and yellow robe with the hood down. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Flaws: Ugly, Insane, Shy. Bonds: Poor, Guardian. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Theodoric Hackney, Male Human Cleric 2
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 gp.


Social Check DCs


Alex Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Shy, Fearful, Antagonistic. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Musumeci, Male Half-Elf Warrior 4
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 60 pp.


Social Check DCs


Ratlûg Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a sickle. His hair is silver and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Animal Trainer, who enjoyed hunting, Ratlûg was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Secretive, Mundane. Bonds: Enemies, Nature, Poor. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Ratlûg Upton, Male Half-Orc Monk 5
Medium (6'3") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills History +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Auran
Attacks Melee +8 / 2d4+5, Ranged +3 / 2d4+0, Grapple +5

Possessions: 10000 cp. Blue quartz (14 gp).


Social Check DCs


Qualen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his dagger. He has a long brown beard with little hanging trinkets. This amber eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Mundane. Bonds: Enemies, Has a crush. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Qualen Tarkelby, Male Gnome Barbarian 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 47 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Leaf Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head, and a wedding ring on his left hand. He has no fur. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Leaf has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is wracked by social anxiety.

Ideals: Opinionated. Flaws: Ugly, Fearful, Disease. Bonds: In love. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Leaf Of Ale, Male Tabaxi Warrior 8
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Deception +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Irann Holimion, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has done her best to style her white hair to look like a famous performer. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She receives visions of the future at random moments

History: Born in the north to a Shoemaker, Irann learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A strong sense of loyalty to Dwarven people; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Enemies. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Irann Holimion, Female Elf Ranger 2
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Melissa Clayton, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears brown trousers with tan and black striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her tied-back hair is red. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of illithids once and for all.

History: Melissa hails from a village terrorized by illithids. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: A deep hatred of illithids; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Melissa Clayton, Female Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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