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NPC Generator

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Advanced [show]


Synthrin Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing a perfectly clean shirt and pair of pants. Her crest is short and silver. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a ruthless business woman, a trait she acquired from her father.

History: She was raised in a mountains tribe. She was an apprentice working in her father's forge. She struck the Ruler job and began her own company from there.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature, Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Synthrin Shestendeliath, Female Dragonborn Druid 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Matilda Home, Female Human [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears bulky brown painted plate armor. Her tied-back hair is red. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC; and she desires power and/or immortality

Ideals: Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Matilda Home, Female Human Rogue 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Ar-Karo Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple yellow line shooting up and back down. He wears his silver hair down. His brown eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Ar-Karo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Mentor, Immigrant. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Ar-Karo Quinton, Male Half-Orc Aristocrat 15
Medium (6'3") Half-Orc, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 86 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 400 pp. Black pearl (1500 gp). Blue quartz (16 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Azurite (16 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Chalcedony (80 gp). Onyx (80 gp). Sard (80 gp). Golden yellow topaz (1500 gp). Chrysoberyl (90 gp). Malachite (16 gp). Azurite (16 gp). 1 Medium magic item.


Social Check DCs


Pikar Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Pikar Porridgepot, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Rich, Family. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Hupe Nimblefingers, Male Halfling Commoner 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 4 (-3)12 (+1)
Skills Performance +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Oblar Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Attractive, Rich. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Oblar Brushgather, Male Halfling Barbarian 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 33 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Auran, Abyssal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alberich Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is styled in orderly dreadlocks. His eyes are likewise amber.

Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Alberich Silveraxe, Male Dwarf Expert 11
Medium (4'1") Dwarf, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 81 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +6

Possessions: 1700 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the south

Ideals: Entrepeneur, Impeccable. Flaws: Disease, Shy. Bonds: Slave. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Fibblestib Musgraben, Male Gnome Barbarian 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. 1 Bullseye lantern.


Social Check DCs


Garl Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He wears his red hair up. His green eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Professionalism, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Garl Windsor, Male Half-Orc Warlock 3
Medium (6'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 10 (+0)6 (-2)
Skills Perception +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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