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NPC Generator

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Advanced [show]


Shivering Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy pastel pantaloons and a black scarf. His white fur is braided into rings. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Shivering embodies much of what other species detest in the Tabaxis. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Fighting, Logical. Flaws: Antagonistic. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Shivering Of Wine, Male Tabaxi Aristocrat 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 10 (+0)18 (+4)
Skills Intimidation +6, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 340 gp. Azurite (14 gp).


Social Check DCs


Marbas Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a green suit, violet shirt, and red tie. His blue hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets.

Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Marbas Quiet, Male Tiefling Bard 12
Medium (6'8") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 56 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)19 (+4) 14 (+2)17 (+3)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 12
Languages Common, Auran, Halfling, Ignan, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 1000 gp. Star ruby (400 gp). Black pearl (300 gp). Red-brown spinel (80 gp). Alexandrite (300 gp). Rhodochrosite (16 gp). Freshwater pearl (16 gp). Citrine (60 gp). Moonstone (60 gp). Emerald (400 gp).


Social Check DCs


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is an epitome of beauty. His auburn hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: He got into the Ruler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Selfish. Bonds: Attractive, Criminal record, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Uraim Torevir, Male Dwarf Warrior 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 63 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Giant
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp.


Social Check DCs


Grai Skelton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She carries with her a set of nunchakus on her belt, each one with a sapphire on the hilt. Her hair, while still mostly blonde, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Grai grew up listening to her mother's many stories. Cursed with vampirism at a very young age, Grai has worked very hard to control her curse. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Fighting, Persistence, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Grai Skelton, Female Half-Orc Adept 9
Medium (5'1") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Auran
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. Pink pearl (110 gp). Bloodstone (60 gp). Azurite (15 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Weld, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, brown cloak. Her black hair is cut short with large spiked bangs in the front. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Body Guard like her mother before her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and balancing her hectic life and new body guard responsibilities is difficult

Ideals: Artistic. Flaws: Addict, Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Vicky Weld, Female Human Commoner 7
Medium (5'0") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gillyd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. Her chestnut hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: Gillyd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses divination through singing.

History: Gifted from a young age, Gillyd studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now spends her time doing works of charity.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Impeccable, Gifted, Philantrophist. Bonds: Family. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Gillyd Bloodkith, Female Dwarf Fighter 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)17 (+3) 11 (+0)10 (+0)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Druidic, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Joser Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Joser enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Apothecary like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new apothecary responsibilities is difficult

Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Mentor, Job. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Joser Deephollow, Male Halfling Commoner 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Nature +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Sweet Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is brown and curly. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Blacksmith, Sweet learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Bonds: Rich, Religious, Nature, Job. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Sweet Candle, Male Tabaxi Warrior 7
Medium (5'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Othronus, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue coat over a brown low-cut shirt, and a small hat upon his head. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Hadarai isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He has worked as a Fisher like his mother before him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Nature, Job. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Hadarai Othronus, Male Elf Cleric 6
Medium (5'5") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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