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NPC Generator

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Advanced [show]


Borun Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time, and a wedding ring on his left hand. His auburn hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Borun is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. He helped his father out around the business and became quite the natural. He struck the Engraver job and began his own company from there.

Motivation: Expand his business; and wishes to resurrect an old love

Ideals: Justice. Bonds: In love, Job, Nature, Slave. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Borun Tallfellow, Male Halfling Rogue 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 4 (-3)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 7
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 60000 cp.


Social Check DCs


Balam Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has wavy red hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small island village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Flaws: Fearful, Insane. Bonds: Attractive, Nature, Criminal record. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Balam Idea, Male Tiefling Expert 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)14 (+2) 18 (+4)10 (+0)
Skills Intimidation +3, Stealth +7
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp. Eye agate (8 gp). Banded agate (8 gp). Deep green spinel (110 gp). Jade (110 gp).


Social Check DCs


Ishte Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her glaive, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her hair is blue, silky, and of moderate length. She has a tattooed face.

Personality: Overbrimming with self-confidence, Ishte isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.

Motivation: She doesn't get along with people that don't share her tastes; and money/treasure

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Ishte Carrion, Female Tiefling Warrior 8
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gell Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears tight fitting clothing which further accentuates his frame. His chestnut hair is braided into rings. His eyes are likewise green. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: The child of a Fortune-teller, who enjoyed hunting, Gell was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record, Religious. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Gell Lincoln, Male Half-Orc Aristocrat 4
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 21000 cp. Rhodochrosite (8 gp). Bloodstone (70 gp). White pearl (150 gp).


Social Check DCs


Adrex Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His rusty crest is lengthy and is close to two feet long. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Adrex took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Logical, Gifted. Flaws: Fearful. Bonds: Job, Nature. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Adrex Wystongjiir, Male Dragonborn Aristocrat 15
Medium (6'2") Dragonborn, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +7, Persuasion +8
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +8

Possessions: 6000 gp. Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Jarana Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears grey cloth garments or leather armor. Her chestnut hair is wavy and long. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Jarana was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and she seems to be bored by most things

Ideals: Justice, Persistence. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jarana Foamtankard, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1800 sp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a pastel costume with the symbols of strength on her torso. Her lavender fur is lengthy and is close to two feet long. She has green eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a great chef.

History: Sold as a small child to a slaver, Emerald was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Bather, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: To be a Bather again.

Ideals: Fighting, Gifted. Bonds: Mentor, Job. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Emerald In the Wind, Female Tabaxi Paladin 4
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Rose (60 gp). White opal (500 gp). Hematite (10 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Bimpnottin Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear blue tank tops with black skirt. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Joker, Fighting, Logical. Flaws: Ugly. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Bimpnottin Nucklestamp, Female Gnome Barbarian 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Chrysoprase (40 gp). Sardonyx (40 gp).


Social Check DCs


Mary Kitchur, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow cloak and cross-gartered pastel stockings. She has a moderate pudge and is not very fit. She wears a deerstalker hat to hide her balding. She is baby faced.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is skeptical of what others tell her and is slow to trust.

History: Mary was raised in a hard working conservative environment. Her childhood dream was to be a Sailor, but she was a colossal failure. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Mary Kitchur, Female Half-Elf Bard 2
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1 Disguise kit.


Social Check DCs

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