Oriff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a brown suit. She is portly but not overly obese. With bright black hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Oriff has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep; and expand her business
Ideals: Opinionated. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 100 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 20 (+5) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Violet garnet (1000 gp). Star ruby (1300 gp). Bloodstone (40 gp). Jet (100 gp). Golden yellow topaz (1000 gp). Amber (100 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item.
Fax Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His gold crest is still thick. His eyes are red and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's in love; and he is greedy
Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1300 gp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
Nordak Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has done his best to style his golden hair to look like a famous performer. His gray eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant, Religious. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 800 sp.
Dreali Holimion, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His silver hair is heavily combed to the left. He has amber eyes and a tan hat with a red feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army
Ideals: Athletic, Joker. Bonds: Military. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Black velvet mask with numerous citrines (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Uthemar Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair is still thick. He wears crescent spectacles with a black brim.
Personality: Uthemar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.
History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Family, Job. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Sun In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a pastel collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her lavender fur is heavily combed to the right. Her eyes are blue.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Animals are drawn to her, and she is able to talk to them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Sun took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Some 2 years later her spouse died after the birth of her son. Heartbroken, Sun never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She is not mentally stable, and does not behave rationally; and a strong sense of loyalty to dwarven people
Ideals: Gifted. Flaws: Racist, Antagonistic, Insane. Bonds: In love. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 66 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Nurkara Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. Her silver hair is thinning but still full. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born at the edge of vast plains. A freak accident while working with her Miner mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: An old rival family wants her found; and she's looking for her big break
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Nature, Family. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses well, wearing brown shirts, loose pants, and blazers most of the time, and sports empty pouches on her belt. Her fur is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Sold as a small child to a slaver, Cloak was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage
Flaws: Racist. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Jaxi Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes., and sports empty pouches on her belt. Her brass crest is drawn into a tight pony tail with a rose scrunchie. Her gold eyes peer out from beneath her deerstalker black hat.
Personality: She is calm most of the time but flees social interaction. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1000 gp. Aquamarine (600 gp). Rich purple corundum (1200 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
