Tippletoe Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears tight fitting clothing which further accentuates her frame. She is an epitome of beauty. Her tied-back hair is blonde. She wears a mask on her face.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She also has developed a complete distrust of the Glassblower profession.
History: When she was but 4 years old her parents immigrated from the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Unemployed for the past few years.
Motivation: Balancing her hectic life and new Unemployed responsibilities is difficult.
Bonds: Attractive, Poor, Enemies, Job, Immigrant, Criminal record. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 9)
Armor Class 13
Hit Points 44 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Large well-done wool tapestry (400 gp).
Raiann Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her long copper crest is drawn into a two foot long braid. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 15)
Armor Class 11
Hit Points 42 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Jeweled electrum ring (2000 gp). Gold and ruby ring (10000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (300 gp).
Portia Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman is well dressed, constantly wearing a white suit, black shirt, and white tie. Her white hair is cut short. She has several tiny sapphire earrings on each ear.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to make almost anything out of random pieces of junk.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Gifted. Bonds: Rich, Attractive, Military, Slave. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 54 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 1300 gp. Malachite (10 gp). White opal (1600 gp). Banded agate (10 gp). Violet garnet (1500 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item.
Traki Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his white hair to look like a famous performer. He has hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. Traki liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he feels threatened by others
Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Seven Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel cloak and cross-gartered grey stockings. His fur, while still mostly gray, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Seven abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Adventurer. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 14)
Armor Class 14
Hit Points 8 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Aquan
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (500 gp).
Pelt Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. Her gray fur is slicked back into a classic pompadour. This yellow eyed westerner is not easily forgotten.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is afraid of women and trembles around them
History: Her mother raised her in a mountain cabin. Pelt liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Nature, Has a crush. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Druidic, Celestial
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 110000 cp.
Right-Handed Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her orange fur is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Animals are drawn to her, and she is able to talk to them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ploughman arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Ploughman soon after.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur, Athletic, Gifted. Bonds: Job, Rich. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Kipper Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears rags and sports a simple walking cane. He has a hunchback. His white hair is styled in orderly dreadlocks. His blue eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Slave, Nature. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Deep blue spinel (900 gp). Jasper (30 gp). 1 Minor magic item.
Delebean Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His black hair is heavily combed to the right. He has gleaming, smiling amber eyes.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. When Delebean reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Slave, Rich, Military. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. Golden pearl (150 gp). Hematite (13 gp). Rhodochrosite (13 gp). Onyx (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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