Jheri Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in an above average manner. She wears a small hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother; and wants to raise her children well
Flaws: Impulsive. Bonds: Attractive, Guardian, Nature, Family. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Euron Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky green painted plate armor. His red hair is still thick. He has red eyes.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. As long as the job gets done he does not care how it got done.
History: Euron was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Professionalism, Persistence, Entrepeneur, Optimist. Bonds: Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 32 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 18 (+4) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Infernal, Undercommon, Aquan, Auran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Jade (140 gp). Red garnet (140 gp). Chalcedony (80 gp). Tourmaline (140 gp). Coral (140 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.
Heian Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail, marred by beers. His white hair is heavily combed to the right. His brown eyes peer out from beneath his Stetson tan hat.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Guard, Heian learned a great deal about his mother's area of expertise. Through the years after Heian was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heian's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Ronobe Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her sword. She has styled her purple hair well, parting it to the left. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a pair of adventurers, Ronobe grew up listening to her father's many stories. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ronobe was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Emotional, Insane. Bonds: Enemies, Adventurer. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Terran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 8000 sp. Amber (40 gp). Chrysoprase (30 gp). Banded agate (13 gp).
Olivia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. She keeps her brown hair in a pixie cut. She has a dull look in her hazel eyes.
Personality: Olivia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Retire the richest woman in the north; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Criminal record. Occupation: Beggar
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 36 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 4 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Bloodstone (60 gp). Chrysoprase (60 gp). Chalcedony (60 gp). Chalcedony (60 gp). 1 Minor magic item.
Therlin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and white robe with the hood down. She is bristling with hidden weapons, mostly hand crossbows and quarterstaffs. Her auburn hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady brown eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is harsh and unforgiving.
History: She was born in a small forest village. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 56 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Nelkin Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. With a patchy black beard and wild black hair. His eyes are hazel and beady.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nelkin is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down.
Ideals: Justice. Flaws: Ugly, Addict, Mundane. Bonds: Rich. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 sp.
Chaedi Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow coat over a green low-cut shirt, and a broad hat upon her head. She is bristling with hidden weapons, mostly bows and swords. Her white hair, when down, is lengthy. She has violet eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born into a rich family. Her martial abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: She has decided she is irredeemable; and she has money and likes to spend it
Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Criminal record, Rich. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 70 pp. Banded agate (12 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His beige fur is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Trail was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trail was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Regain custody of his son; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Family, Job, Enemies. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 150 pp. White pearl (160 gp). Jade (160 gp). Banded agate (11 gp). Blue quartz (11 gp). Rhodochrosite (11 gp). Malachite (11 gp). Emerald (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
