Vistra Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is well dressed, but even with her fine clothing she looks run-down. Her black hair is kept up in a ponytail inside a small hat. She wears large thick round spectacles.
Personality: She is witty, but her monotone delivery comes off as unnerving She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Athletic, Joker, Justice. Bonds: Military, Job. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green coat over a tan low-cut shirt, and a broad hat upon his head. His white crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.
History: He is a Maurezhi in disguise. Nadarr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Nadarr and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Adventurer, Rich. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 9000 sp. Zircon (80 gp). Red-brown spinel (90 gp). Bloodstone (80 gp). Citrine (80 gp). Eye agate (10 gp).
Drusilia Lathalas, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She prefers to wear tan clothing when she does not wear armor. She is bald on top and has large golden tufts of hair around her ears. Her green unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. Drusilia is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Drusilia lived on a farm with her mother, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She left for the south, certain she would find work there.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister
Flaws: Ugly, Disease, Shy, PTSD. Bonds: Family, Immigrant. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Eleanor Rodney, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears bulky brown painted plate armor. She has done her best to style her black hair to look like a famous performer. Her fierce gray eyes like to dwell on things.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: Eleanor lived on a farm with her father, near the main road leading to a nearby town. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Religious, Family. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
Possessions: 40 pp.
Silgre Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and is typically in her Spice Merchant uniform. She wears her blonde hair down. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Silgre was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She struck the Spice Merchant job and began her own company from there.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp.
Damakos Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of shortspears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. His gold eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Slave. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Orc, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Trail Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean brown cloak covering his clean studded leather. His red fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.
History: Gifted from a young age, Trail studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and wants to open a new tavern
Ideals: Pacifist, Gifted. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Aquan, Draconic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 250 pp.
Kabbarg Deighton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear white pants and tee shirts. Her auburn hair is cut short. Her eyes are likewise amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A true patriot, Kabbarg would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich eastern family. She worked as a nervous Gardener and found it very stressful. She struck the Gardener job and began her own company from there.
Motivation: Seeks redemption; and she'd like to take her coworkers down a peg
Flaws: Mundane. Bonds: Military, Rich, Job, Criminal record. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: Gold dragon comb with red garnet eye (1300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item.
Loopmottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears blue painted combat armor at almost all times. She has moderate length blonde hair. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Healer, Loopmottin learned a great deal about her father's area of expertise. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing her hectic life and new healer responsibilities is difficult
Flaws: Ugly, Impulsive, Racist. Bonds: Job. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 99 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Violet garnet (1500 gp). Smoky quartz (70 gp). Black pearl (1500 gp). Red spinel (40 gp). Iolite (70 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Red garnet (40 gp). White opal (500 gp). Black pearl (1500 gp). Eye agate (9 gp). Violet garnet (1500 gp). Sard (70 gp). Golden yellow topaz (1500 gp). Freshwater pearl (9 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
