Raymond Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a yellow collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his blonde hair down. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is unsatisfied with his job; and to unite with his brother
Ideals: Gifted. Flaws: Insane. Bonds: Family, Enemies, Job. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Alberich Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is heavily combed to the left. His gray unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. He has had some formal painting training, and achieved minor success. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 90 gp.
Mhurren Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white top hat and white clothes. His long auburn hair is drawn into a two foot long braid. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Mhurren was born in the east. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Sage. He struck the Sage job and began his own company from there.
Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Family, Job, Enemies. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 17)
Armor Class 11
Hit Points 108 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +7
Possessions: 500 pp. Gold music box (3000 gp). Carved bone or ivory statuette (40 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (400 gp). A delicate silver chain set with a tourmaline (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Gold and topaz bottle stopper cork (1600 gp). An abacus with copper, silver and gold markers (120 gp). Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1600 gp). A roughly beaten golden orb (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Gold and topaz bottle stopper cork (1600 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A roughly beaten golden orb (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (120 gp). A small bag of saffron. (40 gp). 1 Medium magic item. 1 Medium magic item.
Lamlis Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. With bright red hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Addict, Insane. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 51 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Red-brown spinel (150 gp). Malachite (11 gp). Blue quartz (11 gp). Black pearl (500 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a pastel shirt with thin yellow vertical stripes and green pants. His clothes are grease stained in places. His fur is cinnamon and curly. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker. Flaws: Selfish. Bonds: Poor, Immigrant, Religious. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Onyx (40 gp). Tourmaline (70 gp). Star rose quartz (40 gp).
Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man dresses in grey turtlenecks beneath a yellow coat with black slacks. His clothes are grease stained in places. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Rangrim's homeland. Rangrim decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 sp. 1 Everburning torch.
Bharash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a black armored body suit, with a simple red line shooting up and back down. His crest is white and curly. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Performer, Bharash learned a great deal about his mother's area of expertise. He worked as a nervous Performer and found it very stressful. He has achieved small success as a Performer.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert. Bonds: Attractive, Job, Religious. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Azaki Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His blonde hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Azaki is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Azaki was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 14000 cp. Rock crystal (40 gp). Malachite (4 gp). Golden yellow topaz (400 gp). 6 Acid flasks. 2 Holy water. 1 Everburning torch.
Syllin Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is typically in her Interpreter uniform. Her small hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Through the years after Syllin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Syllin's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and to reunite with her old friends
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Religious. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. Eye agate (7 gp). Malachite (7 gp).
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