Lidda Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). Her silver hair is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the west her family was never financially stable. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She used her abilities to travel the world and help people.
Motivation: Expand her business.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Poor. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 100 pp. Golden yellow topaz (1100 gp). Coral (100 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Coulson, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is perpetually draped in fineries, but all of this concealed by her earthly robes. and is in decent physical shape. Her black hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to make people angry or surprised. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Through the years after Mara was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Mara's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp. 1 Masterwork Musical instrument.
Margery Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her golden hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a illithids raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Erky Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light blue in addition to tight pants. He is muscular with a powerful set of arms. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are blue and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. Erky abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Extrovert. Bonds: Rich, Adventurer. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Emerald (1100 gp).
Makaria Faith, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. Her red eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Navigator, but she was a colossal failure. She inherited the family business which she has now maintained for 6 years.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Fearful, Ugly. Bonds: Job. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 190 gp. 2 Alchemist’s fire.
Stacee Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 12)
Armor Class 14
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Zircon (40 gp). Peridot (40 gp). Banded agate (11 gp). Moonstone (40 gp). Citrine (40 gp). Deep blue spinel (300 gp). 1 Minor magic item.
Mardnab Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. Her white hair has been sun bleached extensively. Her eyes are green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the north, but her parents moved at a very young age to the east. She was taken as a slave by a traveling circus and forced to perform She left for the north, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Joker. Bonds: Attractive, Immigrant, Slave. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Golm Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. His white hair is heavily combed to the left. His half smiles and violet eyes are beguiling and draw you in.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a necromancer, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Justice, Philantrophist. Bonds: Rich, Attractive, Mentor. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork Uncommon Weapon.
Sariel Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is physically well-built. Her black hair is singed and shortened. Her brown eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the east. She is an amazing painter.
History: She was raised in a desert tribe. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has comitted a past crime that haunts her to this day; and she has a crush on the local laborer
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Rhodochrosite (12 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
