Griselda Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a violet collared shirt and brown skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her hair is short and golden. Her green eyes dart from person to person to random spaces in the air.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Griselda lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Adventurer, Family. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Sun Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy lavender fur. She is well dressed, constantly wearing a pastel suit, blue shirt, and black tie. She has a hunchback. Her lavender fur is smooth and relatively long. She wears large thick round spectacles.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.
History: The child of southern immigrants she idolized her father. A freak accident while working with her Gardener father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 19)
Armor Class 10
Hit Points 77 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +9 / 5d8+3, Ranged +6 / 5d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 24000 gp. Black star sapphire (1100 gp). Coral (90 gp). Chrysoprase (80 gp). Sardonyx (80 gp). Hematite (5 gp). Lapis lazuli (5 gp). Blue star sapphire (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears just a brown suit. Her beige fur is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her mother.
History: Sun was born in the north. At a young age she loved to build and create. She dropped out of school to support her sick mother, and resented it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To unite with her brother; and doesn't want to be a healer and was forced into it by her family
Ideals: Entrepeneur, Persistence, Logical. Flaws: Ugly. Bonds: Family. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Pallabar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his lance. His hair is chestnut and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2900 gp. Black pearl (200 gp). Blue quartz (12 gp). Sard (30 gp). Rock crystal (30 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Obsidian (12 gp). Eye agate (12 gp). 1 Minor magic item.
Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Athletic. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp.
Morgran Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His skin is also unnaturally pale. He has wavy red hair. His hazel eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Nature. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Brass mug with jade inlays (400 gp).
Trey Wade, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a grey coat over a blue low-cut shirt, and a small hat upon his head. Beneath his clothing is a huge mess of scar tissue. His silver hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Professionalism. Flaws: Ugly. Bonds: Slave, Adventurer, In love. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
Ombul Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Tabaxi culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Racist. Bonds: Slave, Job. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 36 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Abyssal, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galiena Hayden, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a grey tunic with red highlights, and long blue pants that bunch up around her shoes. Her whole body is exceptionally muscular. She has done her best to style her blonde hair to look like a famous performer. Her fierce amber eyes like to dwell on things.
Personality: She has a massive crush on the younger sibling of the Slave Trader who has hired her part-time. She plays an instrument quite well.
History: Galiena was born the youngest of three triplets. She has had some formal painting training, and achieved minor success. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and find a way to reverse the transformation of her sister
Ideals: Artistic, Entrepeneur, Athletic. Bonds: Immigrant, Has a crush, Family. Occupation: Slave Trader
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!