Enidda Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears tan leather gloves, a tan jacket, and tight pants. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.
Personality: She likes to make people angry or surprised. She is obsessed with her god.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Military. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Common Melee.
Mara Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her white hair to look like a famous performer. Her gray eyes are passionate and lively.
Personality: She is irascible and easily irritated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Mara was raised in a hard working conservative environment. She worked as a nervous Ruler and found it very stressful. She now owns her own business.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40 pp. Blue sapphire (1600 gp).
Aym Soft, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is dressed in a clean black cloak covering her clean studded leather. Her clothes are grease stained in places. Her brown hair, when down, is lengthy. This red eyed southerner is not easily forgotten.
Personality: Abrasive and pushy, she has a hard time making friends. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Aym grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Flaws: Antagonistic. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.
Cloak Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in pastel turtlenecks beneath a black coat with brown slacks. He keeps his orange fur in a flapper bob. His half smiles and yellow eyes are beguiling and draw you in.
Personality: Cloak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 29 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Coral (120 gp).
Vanchu Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a top hat to hide her balding. Her fierce hazel eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Vanchu grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She feels threatened by others; and an old rival family wants her found
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Adventurer, Job, Family. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 70 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 8000 sp.
Diesa Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her chestnut hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Diesa isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a white middle class family as the only child. Diesa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Addict, Mundane. Bonds: Nature. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp.
Modean Aid, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green small hat and green clothes. His hair, while still mostly purple, has prominent grey streaks. His eyes are white and catlike.
Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Modean reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Insane, Antagonistic. Bonds: Military, Rich. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 50 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1000 gp. Amber (90 gp). Golden yellow topaz (200 gp). Star rose quartz (40 gp). Malachite (14 gp). Moss agate (14 gp).
Nithther Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting green shirt and pants. He has done his best to style his copper crest to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments
History: Nithther was born in the west. At a young age he loved to build and create. Cursed with a spirit at a very young age, Nithther has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted, Persistence. Flaws: Disease. Bonds: Poor. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1800 sp. 1 Masterwork Uncommon Weapon.
Pyntle Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on her belt. Her white hair is singed and shortened. She has a dull look in her green eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invites people to come help in her community garden.
History: Gifted from a young age, Pyntle studied abroad. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she's attracted to the pc
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insane. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. Freshwater pearl (9 gp).
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