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NPC Generator

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Advanced [show]


Kilia Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a long, grey cloak. She wears a feathered hat to cover her moderate length golden hair. She has violet eyes and a grey hat with a brown feather.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is wracked by social anxiety; and meet up once more with her childhood friend

Flaws: Shy, Disease, Fearful. Bonds: Adventurer. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Kilia Dankil, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 130 gp.


Social Check DCs


Trynnicus Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His copper crest is heavily combed to the right. He has a dull look in his gold eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich southern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted martial powers by his dying brother.

Motivation: To be a Layabout again; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Religious, Job. Occupation: Beggar

Voice: German accent

Attributes [hide]

Trynnicus Delmirev, Male Dragonborn Paladin 6
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Aquan
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70 pp.


Social Check DCs


Sarai Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red cloak and cross-gartered grey stockings. Her golden hair is greasy and uncared for. Her eyes are brown and she is always smoking a pipe.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a bit of a xeno-phobe, disliking non-Halflings.

History: She was born in a small forest village. Sarai liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Shipwright like her father before her.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new shipwright responsibilities is difficult

Flaws: Ugly, Shy, Racist. Bonds: Nature, Job. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Sarai Copperkettle, Female Halfling Commoner 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Ulblyn Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is brown and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Ulblyn was raised in a hard working conservative environment. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has worked as a Navigator like his mother before him.

Motivation: A deep hatred of goblins.

Ideals: Disciplined. Bonds: Attractive, Enemies, Job, Slave. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Ulblyn Smoothhands, Male Halfling Sorcerer 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 18 (+4)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 2000 sp. Deep blue spinel (1200 gp). Pink pearl (90 gp). Lapis lazuli (16 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Igden Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Military, Criminal record. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Igden Garrick, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He wears his golden hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers.

Ideals: Justice. Flaws: Insomniac, Racist. Bonds: Family, Nature. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Tree Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a brown costume with the symbols of the four houses of cards on his torso. He wears a colorful flower in his white fur. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Healer

Voice: American accent

Attributes [hide]

Tree Grass, Male Tabaxi Ranger 3
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)11 (+0) 5 (-3)16 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Siffress Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'4". She is well dressed, but even with her fine clothing she looks run-down. Her red hair is cut short with large spiked bangs in the front. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also has developed a complete distrust of the Animal Trainer profession.

History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now owns her own business.

Motivation: To be a Animal Trainer again.

Flaws: Addict, Mundane, Ugly, PTSD. Bonds: Job. Occupation: Tanner

Voice: German accent

Attributes [hide]

Siffress Lingenhall, Female Gnome Fighter 10
Small (3'4") Gnome, Neutral Evil (CR 10)
Armor Class 14
Hit Points 69 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Abyssal, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. Solid gold idol (900 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Gold music box (2000 gp). Gold music box (2000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears light armors faded through time and improper care. He has a long brown beard with little hanging trinkets. He has violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Rich. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Yeardley, Male Human Warlock 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 80 gp. 2 Tanglefoot bags.


Social Check DCs

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