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NPC Generator

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Advanced [show]


Avice Brandon, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears baggy brown pantaloons and a black scarf. Her hair is chestnut and very short. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east; and retire the richest woman in the east

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Avice Brandon, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 8 (-1)17 (+3)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Backpack. 1 Superior lock. 1 Bullseye lantern. 1 Bullseye lantern.


Social Check DCs


Ronwe Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman prefers to wear black pants and tee shirts. Her clothes are grease stained in places. She keeps her blue hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Abrasive and pushy, she has a hard time making friends. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born to a Weaver, her father struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered painting. After a long history of fighting, Ronwe and her spouse have recently divorced.

Motivation: To get a good night's sleep; and she's repulsed by the pc

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Ronwe Temperance, Female Tiefling Aristocrat 8
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 11 (+0)16 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 180 pp.


Social Check DCs


Tippletoe Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Optimist, Justice, Gifted, Logical. Bonds: Has a crush. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Tippletoe Fiddlefen, Female Gnome Aristocrat 7
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 700 gp. Silver pearl (120 gp). Brown-green garnet (120 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Alston, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of hand crossbows on her belt, each one with a opal on the hilt. Her small hat is riddled with cuts and holes. She has amber eyes and a grey hat with a blue feather.

Personality: A deeply religious woman she believes everything happens for a reason. Yvonne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Religious. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Yvonne Alston, Female Human Warlock 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 90 gp. Star rose quartz (70 gp).


Social Check DCs


Alice Peyton, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She keeps her white hair in a flapper bob. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Alice was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to raise her children well; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Bonds: Family, Immigrant, Adventurer. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Alice Peyton, Female Human Ranger 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her black hair up. She wears a mask on her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her brother; and to prove her worth to the world

Ideals: Athletic. Flaws: Impulsive, Disease, Racist. Bonds: Rich, Family. Occupation: Cook

Voice: American accent

Attributes [hide]

Yurgunn Glanhig, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)6 (-2)
Skills Athletics +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +0

Possessions: 190 gp.


Social Check DCs


Zepar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long white hair is drawn into a two foot long braid. His eyes are red and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Athletic, Opinionated, Philantrophist. Flaws: PTSD. Bonds: Nature. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Zepar Sanity, Male Tiefling Bard 14
Medium (5'11") Tiefling, Lawful Evil (CR 14)
Armor Class 9
Hit Points 78 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Deception +7, History +7
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433331

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Gimurt Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly spears and scythes. His silver hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting. Bonds: Criminal record, Attractive, Job, Slave. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Gimurt Stoutale, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)18 (+4) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Abyssal, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp.


Social Check DCs


Cask Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her gray fur is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cask. Recently she has begun working with bootleggers and crooks.

Motivation: She has a rivalry with the Church that dominates her actions; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Criminal record. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cask Of Clay, Female Tabaxi Barbarian 11
Medium (5'0") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 90 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Infernal, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 180 pp. Golden circlet with four aquamarines (5000 gp). Jeweled gold crown (3000 gp).


Social Check DCs

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