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NPC Generator

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Advanced [show]


Vistra Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She is physically well-built. Her hair is white and curly. She has gleaming, smiling amber eyes.

Personality: She has a massive crush on the younger sibling of the Roofer who has hired her part-time. She uses divination through singing.

History: Born to a Doctor, her father struggled to pay the bills. A freak accident while working with her Doctor father left her crippled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels threatened by others; and to settle down with her crush

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Has a crush, Poor. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Vistra Foamtankard, Female Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 18 (+4)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 170 gp.


Social Check DCs


Henry Cotton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. With a patchy white beard and wild white hair. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Flaws: Mundane. Bonds: Attractive, In love, Family. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Henry Cotton, Male Human Bard 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 61 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 190 pp. Brown-green garnet (140 gp). Blue quartz (11 gp). Alexandrite (400 gp). Fire opal (1000 gp). White pearl (140 gp). Violet garnet (400 gp). Jade (140 gp).


Social Check DCs


Fragrant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His white fur is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Butcher and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Artistic, Fighting. Bonds: Job, Enemies, Has a crush. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Fragrant Fang, Male Tabaxi Aristocrat 16
Medium (5'7") Tabaxi, True Neutral (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)19 (+4) 12 (+1)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Halfling, Giant
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4

Possessions: 300 pp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nuraval Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Nuraval studied abroad. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Herbalist.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Slave. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Nuraval Trueblood, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Bolhild Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is generally well dressed albeit a few years behind the times. Her clothes are grease stained in places. She wears her red hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born on a small isolated farm. Bolhild liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world; and to share knowledge with the world

Flaws: Forgetful. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Bolhild Fallack, Female Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Shump Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a slight overbite and is overall scrawny. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shump grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shump. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants a kiss

Flaws: Ugly, Greedy. Bonds: Has a crush, Rich, Criminal record. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Shump Ashley, Male Half-Orc Druid 4
Medium (6'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ella Wharton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she sports grey clothing, slightly heavier than average wear. She has blonde hair. She has a dull look in her gray eyes.

Personality: She is fixated on the number 67. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She feeds upon the attention of others.

History: Born in the west her family was never financially stable. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear

Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Ella Wharton, Female Human Paladin 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 15 (+2)8 (-1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 gp.


Social Check DCs


Pog Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is auburn and very short. This green eyed westerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Pog enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west, but his parents moved at a very young age to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Hedonist. Bonds: Adventurer, Attractive, Immigrant. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Pog Scheppen, Male Gnome Aristocrat 12
Small (3'8") Gnome, Lawful Evil (CR 12)
Armor Class 15
Hit Points 108 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)11 (+0) 17 (+3)14 (+2)
Skills Performance +6, Survival +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 400 pp. Gold and topaz bottle stopper cork (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Minor magic item.


Social Check DCs


Seven Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears many layers of old clothing at all times. Her brown fur is unkempt and raggedy. She wears crescent spectacles with a black brim.

Personality: She speaks before she thinks and is too direct. A true patriot, Seven would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in a small village she learned the ways of the warrior from her father. Seven abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Military, Adventurer. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Seven Hummingbird, Female Tabaxi Warrior 15
Medium (6'4") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 93 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +8, Arcana +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +6

Possessions: 1200 pp.


Social Check DCs

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