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NPC Generator

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Advanced [show]


Naeris Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length golden hair. He is baby faced.

Personality: Eccentric and domineering, Naeris will drive conversation. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Bonds: Rich, Adventurer, Criminal record, Mentor. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Naeris Teinithra, Male Elf Adept 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 8 (-1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Home, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown armored body suit, with a simple black line shooting up and back down. He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his golden hair in a flapper bob. His eyes are a pleasant violet.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Odo Home, Male Human Ranger 2
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. Red spinel (160 gp).


Social Check DCs


Yvonne Tickle, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She is wearing a long, brown, dusty cloak. Her hair is short and black. She wears round tiny glasses practically rammed into her face.

Personality: She has always had a great fascination with Half-Orc culture. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Yvonne lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Armorer soon after.

Motivation: To reunite with her old friends; and a strong sense of loyalty to half-orc people

Ideals: Philantrophist. Flaws: Racist. Bonds: Family, Job, Adventurer. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Yvonne Tickle, Female Human Barbarian 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 110 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Insight +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2900 gp.


Social Check DCs


Nurkara Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has moderate length brown hair. Her eyes are violet.

Personality: Cocky and sure of herself, she believes she is the best Scribe born in the past three hundred years. Around other people she will do her best to conceal her emotions and appear jolly.

History: Nurkara was born in the north. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She ran away from her former home and has been making her living as a Scribe for the past few years.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a strong sense of loyalty to half-orc people

Ideals: Persistence. Flaws: Shy, Racist. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Nurkara Broodfist, Female Dwarf Bard 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 76 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 11 (+0)6 (-2)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Blue sapphire (1400 gp). Amber (150 gp). Obsidian (4 gp). Malachite (4 gp). Golden yellow topaz (1400 gp). Rich purple corundum (1400 gp). Banded agate (4 gp). Jasper (30 gp). Red-brown spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is typically in his Carter uniform. His yellow fur has been sun bleached extensively. His eyes are a pleasant copper.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Edge was born with his father's beautiful face. He has had some formal dancing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and to be a engraver again

Ideals: Artistic, Philantrophist. Flaws: Racist. Bonds: Job, Attractive. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Edge Candle, Male Tabaxi Cleric 8
Medium (5'8") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 9000 sp.


Social Check DCs


Godfrey Ashley, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Godfrey hails from a village terrorized by drow. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against drow; and he wants to get laid

Ideals: Optimist. Flaws: Impulsive. Bonds: Enemies, Criminal record, Has a crush. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Ashley, Male Human Ranger 8
Medium (6'6") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 60 pp.


Social Check DCs


Rose Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'11" and is a bit bulky. She is very muscular particularly in the legs. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is able to make almost anything out of random pieces of junk.

History: A powerful wizard made her what she is. Rose abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.

Motivation: To reunite with her old friends; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Opinionated, Gifted. Bonds: Rich, Mentor, Adventurer. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Rose Brightmoon, Female Halfling Aristocrat 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Warryn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this northern man tends to wear a tan poncho over his likewise colored trousers and shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Body Guard profession.

History: Sold as a small child to a slaver, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Body Guard, but he got bored and became a Cartwright. He now mingles about in high society.

Motivation: Money/treasure; and to be a body guard again

Ideals: Athletic. Flaws: Insane. Bonds: Job, Mentor, Rich. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Warryn Umbodoben, Male Gnome Sorcerer 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +0, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Barbena Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman wears a grey shirt with thin black vertical stripes and green pants. Her clothes are grease stained in places. She has a long silver ponytail with little hanging trinkets. Her brown eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. She invites people to come help in her community garden.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Barbena was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Military. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Barbena Goblinbane, Female Dwarf Adept 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 310 gp.


Social Check DCs

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