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NPC Generator

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Advanced [show]


Agatha Rodney, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her brown hair in a flapper bob. Her brown eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Agatha's first love is herself. Her second love is also herself. She has a small toy that she constantly fidgets with.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Agatha took refuge in the ruined castle and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Addict. Bonds: Nature. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Agatha Rodney, Female Human Barbarian 11
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 74 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 9 (-1)12 (+1)
Skills Insight +3, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 600 gp. Freshwater pearl (4 gp). Malachite (4 gp). Carnelian (20 gp). Smoky quartz (20 gp). Black star sapphire (800 gp). Iolite (20 gp). Freshwater pearl (4 gp).


Social Check DCs


Kali Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a green cloak and cross-gartered brown stockings. Her hair is dark red and curly. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: When she was but 6 years old her parents immigrated from the east. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Tailor and was forced into it by her family; and an old rival family wants her found

Flaws: Addict. Bonds: Adventurer, Immigrant, Religious, Family. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Kali Haunted, Female Tiefling Warrior 3
Medium (4'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Athletics -1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Meriele Rothenel, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears tight fighting clothing, which leaves very little to the imagination. She is an epitome of beauty. Her golden hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also hits on women, regardless of circumstances.

History: Meriele was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Meriele fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Attractive, Has a crush. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Meriele Rothenel, Female Elf Aristocrat 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5

Possessions: 1700 sp. 2 Acid flasks.


Social Check DCs


Virra Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears light armors faded through time and improper care. Her hair is black and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Virra grew up listening to her mother's many stories. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Virra Raulnor, Female Gnome Wizard 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 20 pp. Moonstone (30 gp). Blue quartz (11 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Wella Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her hair is silver and curly. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born on a small isolated farm. Wella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: She has passion for adventuring and risk; and she feels threatened by others

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Wella Goldfound, Female Halfling Aristocrat 10
Small (3'1") Halfling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 19 (+4)6 (-2)
Skills Nature +5, Religion +5
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 5000 sp. Moss agate (10 gp).


Social Check DCs


Mumpena Offund, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. She has moderate length black hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Attractive, Poor. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Mumpena Offund, Female Gnome Wizard 6
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 19 (+4)16 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Giant, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: Bloodstone (30 gp). Blue quartz (14 gp). Amethyst (90 gp).


Social Check DCs


Adrik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His red hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Adrik Graybeard, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)17 (+3) 11 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1300 sp. 1 Crowbar.


Social Check DCs


Grom Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His black hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: Grom lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and regain custody of his daughter

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Poor, Family. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Grom Rutherford, Male Half-Orc Commoner 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Ekemon Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin white vertical stripes and brown pants. His red hair is thinning but still full. His black eyes lackadaisically let the world flow into them.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He feeds upon the attention of others.

History: Ekemon was raised in a hard working conservative environment. His childhood dream was to be a Farmer, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Philantrophist, Impeccable. Flaws: Racist. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Ekemon Cacophony, Male Tiefling Wizard 6
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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