Trym Cornish, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown painted combat armor at almost all times. He wears a broad hat to cover his moderate length blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Antagonistic, PTSD. Bonds: Adventurer, Poor. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Serpent In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Serpent and his spouse have recently divorced.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Nature. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +1
Possessions: 110 pp. Eye agate (10 gp). Tourmaline (60 gp). Rose (60 gp).
Zook Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue trousers with black and brown striped suspenders. He wears various colorful collared shirts. His head has been shaved. His fierce blue eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Shoemaker in town.
History: He was born at the edge of vast plains. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: To be a Marshal again; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3000 sp. Golden yellow topaz (1000 gp). Smoky quartz (20 gp). Citrine (20 gp). Red garnet (50 gp). Golden pearl (50 gp). Malachite (12 gp). Rose (20 gp). Lapis lazuli (12 gp). 1 Minor magic item.
Akmen Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean green cloak covering his clean studded leather. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 18)
Armor Class 12
Hit Points -28 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 3 (-4) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved bone or ivory statuette (40 gp). Old masterpiece painting (900 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (4000 gp). 1 Medium magic item.
Naill Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan tunic with grey highlights, and long white pants that bunch up around his shoes, and a wedding ring on his left hand. His red hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Naill lived on a farm with his mother, near the main road leading to a nearby town. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. By chance he met his brother recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Ugly, Selfish. Bonds: In love, Enemies, Family. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Dimble Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His white hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Entrepeneur, Logical. Flaws: Insomniac, Insane. Bonds: Slave. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1700 gp).
Akmen Random, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.
History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and regain custody of his son
Flaws: Ugly, Addict, Mundane. Bonds: Poor, Immigrant. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +2
Possessions: Chrysoberyl (40 gp). Emerald (800 gp). Malachite (12 gp). Jasper (50 gp). Aquamarine (1000 gp).
Fenriz Calm, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with broad hat. He wears a broad hat to cover his moderate length white hair. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 10)
Armor Class 12
Hit Points 105 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 5000 sp. Violet garnet (300 gp). White pearl (90 gp). Alexandrite (300 gp). Amber (90 gp). Brown-green garnet (90 gp). Emerald (800 gp). Blue sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes are blue and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Lazy. Bonds: Rich. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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