Ilde Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Brewer uniform. She carries a battered greatsword and tarnished rapier as well. Her hair is short and red. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born several months after her mother was called into army service. She worked as a nervous Brewer and found it very stressful. She has worked as a Brewer like her mother before her.
Motivation: Seeks redemption; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Job, Criminal record, Military. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 400 gp. Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.
Mella Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large yellow mantle and cape that has been intricately interwoven into her green robe. She wears a colorful flower in her red hair. This violet eyed southerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Carter, who enjoyed hunting, Mella was taken on many hunting expeditions. After coming to the age of reason, Mella took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.
Motivation: Doesn't want to be a Spy and was forced into it by her family; and to share knowledge with the world
Ideals: Optimist, Logical, Gifted. Bonds: Attractive, Nature. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. Eye agate (12 gp). Blue sapphire (1200 gp). Rock crystal (60 gp). 1 Minor magic item.
Krûk Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He sports white clothing, slightly heavier than average wear. His golden hair is heavily combed to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Krûk hails from a village terrorized by gnolls. His martial abilities were realized during a raid on his village. He became a Spice Merchant soon after.
Motivation: Revenge.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Enemies. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 16)
Armor Class 12
Hit Points 115 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: A delicate brass dragon egg (60 gp). Black velvet mask with numerous citrines (50 gp). Gold and topaz bottle stopper cork (1600 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). A silver and pearl hairclip (60 gp). Old masterpiece painting (700 gp). Jeweled gold crown (6000 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). A delicate brass dragon egg (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Bulzo Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears white cloth garments or leather armor. He has wavy chestnut hair. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.
History: Bulzo was born in the south. At a young age he loved to build and create. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Bulzo began to lead the lost caravan. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur, Persistence. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Eldon Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His golden hair is long and unkept. His eyes are likewise brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.
History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Logical. Flaws: Ugly, Depressed, Lazy. Bonds: Immigrant. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 60 pp. 1 Minor magic item.
Oren Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long silver hair kept up in a rat tail. His brown eyes peer out from beneath his deerstalker red hat.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Oren was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Cairn Fright, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His white hair is smooth and relatively long. He has a dull look in his red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Cairn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Cairn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cairn's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 65 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 2000 gp. Tiger eye turquoise (15 gp). Violet garnet (1000 gp). Citrine (40 gp). Aquamarine (1000 gp). Moonstone (40 gp). Star rose quartz (40 gp). Jet (50 gp). Rock crystal (40 gp). Carnelian (40 gp). 1 Medium magic item.
Margery Wesley, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is smooth and relatively long. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the west to a Performer, Margery learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Performer.
Motivation: To be a Server again; and she's attracted to the pc
Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Job. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 6
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 3 (-4) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 gp. 1 Breastplate.
Kasdeya Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a tight fitting black shirt and pants. Her dark red hair is still thick. Her eyes are white and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She then took over the family business and is one of the better Spy for hire.
Motivation: Half-Orc compassion; and her religion dominates her actions
Ideals: Impeccable. Flaws: Racist. Bonds: Religious, Immigrant, Job. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Aquamarine (1200 gp). Coral (40 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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