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NPC Generator

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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His brown fur is singed and shortened. His yellow eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: Great hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his writing dream.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Great Candle, Male Tabaxi Adept 6
Medium (6'3") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barbena Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She has no hair. She wears large thick round spectacles.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Barbena Fireforge, Female Dwarf Rogue 6
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Freshwater pearl (16 gp). Star rose quartz (50 gp). Jet (120 gp). Black opal (1500 gp). 1 Minor magic item.


Social Check DCs


Eran Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears dark leathers with embroidery. She is tall, broad shouldered and powerfully built. She has a very tight haircut. Her fierce brown eyes like to dwell on things.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Further she is a bit of a stoner and is frequently out of it.

History: She was born in the north. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Immigrant, Rich. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Eran Shadowquick, Female Halfling Rogue 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Orc, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Pushkrimp England, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his hand crossbow ready. He is bald on top and has large golden tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Guard in town.

History: A powerful necromancer made him what he is. His childhood dream was to be a Tailor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Pushkrimp England, Male Half-Orc Fighter 13
Medium (5'9") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 100 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)5 (-3)
Skills Persuasion +1, Survival +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 4000 gp. Carnelian (60 gp). Chalcedony (60 gp). Aquamarine (300 gp). White pearl (50 gp). Rock crystal (60 gp). 1 Medium magic item.


Social Check DCs


Peren Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Fortune-teller. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Bonds: Job, Slave, Adventurer. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Peren Floshem, Male Elf Monk 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 14 (+2)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 40 pp.


Social Check DCs


Myathethil Ariessus, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is generally well dressed albeit a few years behind the times. She wears her brown hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Myathethil took refuge in the old dungeon and found the beat up warhammer and armor she uses now. After a long history of fighting, Myathethil and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to prove her worth to the world

Flaws: Insane, Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Myathethil Ariessus, Female Elf Cleric 5
Medium (5'2") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Alexandrite (200 gp). Freshwater pearl (4 gp). Moss agate (4 gp). Lapis lazuli (4 gp). 1 Everburning torch. 1 Alchemist’s fire. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Morthos Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, and carries greatswords. He wears a top hat to hide his balding. His gold eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Spice Merchant in town.

History: Gifted from a young age, Morthos studied abroad. A few years later when the east was not economically sound they moved to his current location. He has worked as a Spice Merchant like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Morthos Anarchy, Male Tiefling Druid 8
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)17 (+3) 7 (-2)18 (+4)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Celestial, Druidic, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 gp. Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Blue star sapphire (1100 gp). Star ruby (1100 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vadania Withrethin, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are likewise blue.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invites people to come help in her community garden.

History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and doesn't want to be a bellfounder and was forced into it by her family

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Family, Attractive. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Vadania Withrethin, Female Elf Barbarian 7
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Cloud Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His orange fur has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He desires power and/or immortality.

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Enemies, Adventurer. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Cloud Of Spirit, Male Tabaxi Aristocrat 4
Medium (6'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 4000 sp. Moonstone (30 gp).


Social Check DCs

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