Alvyn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many violet ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His violet eyes peer out from beneath his deerstalker blue hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.
History: He was born in a small mountains village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east
Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Nature, Family. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 250 gp.
Grigi Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her tied-back hair is chestnut. She is baby faced.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She enjoys reading and quiet.
History: Grigi was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She's also a talented Courier, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it; and further expansion of business
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp.
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears a grey armored body suit, with a simple white line shooting up and back down. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Shoemaker, Guy learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Trym Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. His right hand appears badly burned and disfigured. His brown hair is long and unkept. His face is scarred and worn.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Yvonne Merton, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. She has a moderate pudge and is not very fit. She wears a small hat to cover her moderate length white hair. She is very pretty but has cold, dead eyes.
Personality: She will rave to anyone who will listen. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful necromancer made her what she is. A freak accident while working with her Bounty Hunter father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful, Disease. Bonds: Attractive, Mentor. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Red spinel (110 gp).
Thar Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears bulky black painted plate armor. His blonde hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp.
Uthemar Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his violet robe and has his warhammer always slung over his shoulder. He has a small bristly mustache and wavy black hair. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Addict, Disease. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 109 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Eye agate (11 gp). Moonstone (70 gp). Aquamarine (700 gp). Chalcedony (70 gp). Blue star sapphire (1300 gp). Amber (110 gp). Fiery yellow corundum (1300 gp). Violet garnet (700 gp). 1 Medium magic item.
Gûnd Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. He has no hair. His eyes are violet and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Gûnd's homeland. Gûnd decided to take the middle way and become a bodyguard. He was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Secretive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. 1 Everburning torch. 3 Thunderstones.
Medrash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. He keeps his long rusty crest kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Medrash hails from a village terrorized by dire rats. When Medrash reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Medrash and his spouse have recently divorced.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Shy, Antagonistic, Mundane. Bonds: Enemies, Military. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1200 gp. Red spinel (150 gp). Brown-green garnet (150 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
