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NPC Generator

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Advanced [show]


Sannl Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is renowned for her bright brown dresses and hats, and is pretty ugly. Her chestnut hair is wavy and long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect her home; and a need for knowledge about a nearby landmark

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Guardian. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Sannl Rubyeye, Female Dwarf Warrior 6
Medium (3'10") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Bloodstone (50 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Adelaide Barlow, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her axe. Her moppish golden hair is in a traditional bowl cut. Her eyes are gray and catlike.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Philantrophist, Opinionated. Flaws: Insane. Bonds: Military. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelaide Barlow, Female Human Monk 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Myria Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She very much looks the part of a Miller. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. With wild silver hair. Her face is scarred and worn.

Personality: She is a hateful person. She taunts others and blames them for her problems. Animals are drawn to her, and she is able to talk to them.

History: Born in the north to a Miller, Myria learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Miller for hire.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and to be a bounty hunter again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Myria Warmwater, Female Halfling Cleric 5
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Chrysoprase (50 gp). Moonstone (50 gp). Alexandrite (700 gp).


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, and he perpetually has his scythe ready. His black hair has been sun bleached extensively. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Hobart does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Hobart and his spouse have recently divorced.

Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Depressed, Mundane. Bonds: Military. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Hobart Wildheart, Male Halfling Druid 13
Small (3'2") Halfling, Neutral Good (CR 13)
Armor Class 13
Hit Points 64 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 11 (+0)6 (-2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 100 pp. Alexandrite (700 gp). White pearl (110 gp). Amethyst (110 gp). Star rose quartz (60 gp). Malachite (5 gp). Sardonyx (60 gp). Deep green spinel (110 gp). Black opal (600 gp). Rich purple corundum (600 gp). Golden pearl (110 gp). Lapis lazuli (5 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a brown suit. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Thradal was raised in a hard working conservative environment. Through the years after Thradal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Thradal's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Priest for hire.

Motivation: Many giants want him driven away; and a deep hatred of giants

Flaws: Antagonistic. Bonds: Has a crush, Immigrant, Job, Enemies. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Thradal Rumnaheim, Male Dwarf Paladin 7
Medium (4'0") Dwarf, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 57 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)15 (+2) 17 (+3)4 (-3)
Skills Insight +6, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 pp. Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


Immeral Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears just a blue suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and very short. His amber eyes peer out from beneath his feathered blue hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and he is terrified, and will act out of fear

Flaws: Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Immeral Iranapha, Male Elf Sorcerer 5
Medium (4'7") Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)14 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 10000 cp. Eye agate (16 gp).


Social Check DCs


Balam Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has styled his black hair well, parting it to the left. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Guard. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Flaws: Ugly, Secretive. Bonds: Job, Military, Poor, Debt. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Balam Wit, Male Tiefling Cleric 6
Medium (5'9") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp.


Social Check DCs


Shava Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. She has a hunchback. She wears a broad hat to cover her moderate length red hair. She wears an eyepatch.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is skeptical of what others tell her and is slow to trust.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Shava has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Shava Creed, Female Tiefling Druid 8
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Chalcedony (70 gp). Smoky quartz (70 gp). Aquamarine (1600 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a blue costume with the symbols of death on her torso. Her whole body is exceptionally muscular. Her chestnut hair is still thick. Her eyes are gray.

Personality: Prone to second guessing herself, she comes off as nervous. She is able to make almost anything out of random pieces of junk.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Symma abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Immigrant, Adventurer. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Symma Silverthread, Female Gnome Druid 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 80 gp.


Social Check DCs

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