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NPC Generator

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Advanced [show]


Eloise Fidget, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She sports brown clothing, slightly heavier than average wear. Her brown hair is lengthy. Her eyes are gray and catlike.

Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants she idolized her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk

Ideals: Optimist. Bonds: Has a crush, Adventurer, Immigrant, Attractive. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Eloise Fidget, Female Human Cleric 10
Medium (5'2") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: Just what you see.


Social Check DCs


Frederick Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His blonde hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Frederick's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Frederick Yeardley, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 700 gp. Black pearl (1000 gp). Aquamarine (1000 gp). Rhodochrosite (11 gp). Rock crystal (70 gp).


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This western man is dressed in a clean red cloak covering his clean studded leather. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Faran has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Gardener again.

Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Job. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Faran Warmwater, Male Halfling Monk 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 6 (-2)12 (+1)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nutae Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a yellow suit, pastel shirt, and red tie. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Glassblower, but he got bored and became a Mayor. He has achieved small success as a Mayor.

Motivation: To be a Glassblower again; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Attractive. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Nutae Ilphelkiir, Male Half-Elf Druid 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. Banded agate (4 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Malachite (4 gp).


Social Check DCs


Baern Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Half-Orc compassion; and he feels threatened by others

Ideals: Gifted, Logical. Flaws: Addict, Racist, Fearful. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Baern Broodfist, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 6 (-2)14 (+2)
Skills Investigation +2, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp.


Social Check DCs


Vrondiss Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly rapiers and bastard swords. His crest is short and black. His ears are large.

Personality: Vrondiss hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Vrondiss Turnuroth, Male Dragonborn Rogue 4
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 7 (-2)18 (+4)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40 pp. 1 Smokesticks.


Social Check DCs


Mamnen Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears just a green suit. His right hand appears badly burned and disfigured. His hair is chestnut and curly. His eyes are white.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Mamnen Creed, Male Tiefling Sorcerer 4
Medium (6'7") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Traubon Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left leg appears badly burned and disfigured. He wears a colorful flower in his blonde hair. His eyes are hazel and catlike.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, Traubon has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Flaws: Disease. Bonds: Attractive, Criminal record, Poor. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Traubon Brawnanvil, Male Dwarf Warrior 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Red-brown spinel (110 gp).


Social Check DCs


Az-Rans Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Az-Rans is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Extrovert, Gifted. Flaws: Insane, Ugly. Bonds: Family. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Az-Rans Marley, Male Half-Orc Sorcerer 5
Medium (5'1") Half-Orc, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 4000 sp. Obsidian (4 gp). Obsidian (4 gp). Rose (40 gp). Moss agate (4 gp).


Social Check DCs

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