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NPC Generator

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Advanced [show]


Gildmak Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. His blonde hair is still thick. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gildmak was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Gildmak Thistletop, Male Halfling Monk 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 4 (-3)11 (+0) 13 (+1)15 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 2000 sp. Sardonyx (70 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His black hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small mountains village. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Gifted, Athletic. Bonds: Has a crush, Adventurer, Nature. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Orryn Nucklestamp, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Orsik Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Orsik Rubyeye, Male Dwarf Wizard 4
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. Sardonyx (30 gp). Blue quartz (13 gp). 1 Minor magic item.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Denholm, Male Human Rogue 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Beleth Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she prefers to wear black clothing when she does not wear armor. She keeps her silver hair in a flapper bob. This gold eyed northerner is not easily forgotten.

Personality: This woman loves painting and to teach people painting more than just about anything. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She struck the Apothecary job and began her own company from there.

Motivation: Expand her business; and she has money and likes to spend it

Ideals: Artistic, Gifted. Bonds: Job, Rich. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Beleth Chaos, Female Tiefling Barbarian 1
Medium (4'8") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 gp. Azurite (14 gp).


Social Check DCs


Bucklal Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His brown hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Bucklal Kettlewhistle, Male Halfling Monk 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hogar Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Farmer. He is muscular with a powerful set of arms. His moppish silver hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Hogar Gresham, Male Half-Orc Monk 9
Medium (6'1") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1900 gp. Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is red and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Gale took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic, Joker, Gifted. Bonds: Rich, Attractive. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Gale In Woods, Male Tabaxi Barbarian 4
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. Smoky quartz (50 gp). Blue quartz (9 gp). Banded agate (9 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Morgran Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His eyes are likewise amber. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family Morgran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morgran decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Attractive, Criminal record. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Morgran Durthane, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Old masterpiece painting (800 gp). Old masterpiece painting (800 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Fire opal pendant on a fine gold chain (800 gp). Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold cup set with emeralds (6000 gp).


Social Check DCs

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